Completely clueless...
by Stephen Kelly · in Game Design and Creative Issues · 07/24/2008 (9:14 am) · 12 replies
Hello. My name is Stephen, and I am a total noob. I have created a simple model for a player character in blender and I need to know... Well, how to put him in the game. I need to know how to replace the starter Orc with this guy and how to make it 3rd person. Really, I have no idea what I'm doing.
About the author
#2
07/24/2008 (12:44 pm)
Ok. I just tried out a tutorial that said to make a GUI button with the command "loadMyMission();". But this did not work. Apparantly the tutorial was for 1.4, and I am running 1.5. Has there been a change, and if so, what is the command now? If not, please inform me of any mistakes I could have made.
#4
07/24/2008 (1:30 pm)
No error, but nothing happens.
#5
See if there is an error/warning there.
07/24/2008 (1:38 pm)
Open the Console.log file that is in the project directory and search for "loadMyMission". See if there is an error/warning there.
#6
07/24/2008 (1:40 pm)
What folder is that in?
#7
07/24/2008 (1:48 pm)
NVM, I found it. But loadMyMission is nowhere to be found within said document.
#8
Run your game and click on the button you made, then hit the tilde key (~) to open up the console and paste in here what the last few lines are.
07/24/2008 (1:52 pm)
Good, I was going to tell you to look harder... Run your game and click on the button you made, then hit the tilde key (~) to open up the console and paste in here what the last few lines are.
#9
07/24/2008 (2:03 pm)
It is basically telling me that I have clicked. It doesn't even realize I clicked ON A BUTTON.
#10
07/24/2008 (2:06 pm)
OH! Somehow I just forgot to apply my GUI changes. But now it says Waiting for Server and never loads the map.
#11
07/24/2008 (2:14 pm)
Sigh... Once again I have fixed my problem, only to discover a new one. The tutorial neglected to mention that you needed to name the map a specific name. But now the scripting is not working correctly. It should give me points when I come into contact with an object, but it does not.
#12
Did you save a mission file?
07/24/2008 (2:18 pm)
Well, it seems that you're figuring out the nature of game development. Check your console.log now and see what it's trying to load.Did you save a mission file?
Torque Owner RollerJesus
Dream. Build. Repeat.
First of all, welcome to the community.
Replacing the orc in the TGE is not a trivial process, but is done all the time. So your first port of call should be to TDN.
Login there and scroll down to the Blender section. Grab and install the exporter search out some tutorials using the search bar in the top right of the Garage Games site.
I'd tackle getting a non-animated object from Blender into TGE first to get a grip on the dts exporter (TGE uses dts files for it's characters and objects, and dif files for interiors) , then move onto an animated project.
I hope this helps you get started.
Patrick