Walkthrough / Tutorial for creating a torque game
by Saurav Mohapatra · in Technical Issues · 10/23/2002 (10:15 am) · 11 replies
anyone interested in writing a complete blow by blow account of creating a new game using torque...
the major motivation is to consolidate and cross reference various excellent tutorials to come up with sort of a beginner's guid to game making with TGE
This tutorial should walk a beginner to torque through the entire process of a creating a game using torque. We can reuse the models and resources of the torquedemo, but should ocncentrate on how to create the various C++ and TorqueScript components to create the game. No assumptions. Aimed at the novice. Should be broken down into various Blocks like Basic, Intermediate And Advanced
Basic:
+ Walkthru of a Torque Game
+ Steps in Creating a Torque Game.
Intermediate:
+ How to Create 3D Models
+ How to use various torque tools.
+ Terrain
+ Weapons / Items
Advanced
+ Particle Engine
+ Conversation Engine
I have also posted a project called "Anatomy of a Torque Game". anyone is welcome to contribute
the major motivation is to consolidate and cross reference various excellent tutorials to come up with sort of a beginner's guid to game making with TGE
This tutorial should walk a beginner to torque through the entire process of a creating a game using torque. We can reuse the models and resources of the torquedemo, but should ocncentrate on how to create the various C++ and TorqueScript components to create the game. No assumptions. Aimed at the novice. Should be broken down into various Blocks like Basic, Intermediate And Advanced
Basic:
+ Walkthru of a Torque Game
+ Steps in Creating a Torque Game.
Intermediate:
+ How to Create 3D Models
+ How to use various torque tools.
+ Terrain
+ Weapons / Items
Advanced
+ Particle Engine
+ Conversation Engine
I have also posted a project called "Anatomy of a Torque Game". anyone is welcome to contribute
About the author
#2
10/23/2002 (11:25 am)
I agree
#3
As further reading / resources we can point to the existing tutorials. But this document should be a one stop shop for building a game.
I have been didling around TGE for about a month now... i still do not have the faintest idea as to how to go about building my game... :(
I think there are more like me who have decent programming experience but not much game making experience..leave alone torque expertise... so this doc is for them....
anyways... i would appreciate any help/feedback/advice .. as usual...
10/23/2002 (3:14 pm)
the current tutorials are *very* *very* good...but mostly they focus on a particular aspect of TGE. I intend to assimilate all of that (resistance being futile :) ). In the proposed tutorial i wish to give any person who is new to torque a step by step account of creating a game with TGE. As further reading / resources we can point to the existing tutorials. But this document should be a one stop shop for building a game.
I have been didling around TGE for about a month now... i still do not have the faintest idea as to how to go about building my game... :(
I think there are more like me who have decent programming experience but not much game making experience..leave alone torque expertise... so this doc is for them....
anyways... i would appreciate any help/feedback/advice .. as usual...
#4
10/23/2002 (3:36 pm)
I agree with you about the one stop shop. I look at everything in resources and tutorials and there still isn't a beginner guide. That I think would go a long way.
#5
i can put up a blank skeleton for download on my site and create the chapter layout..of course we can always change the stuff...
10/23/2002 (4:37 pm)
so any one ready to help me build the doc....i can put up a blank skeleton for download on my site and create the chapter layout..of course we can always change the stuff...
#7
-kyle
10/23/2002 (6:52 pm)
I think it sounds great I haven't seen any good tutorials about the engine not the script. I've had to spend hours trying to figure out what a function does, do to lack of comments and no reference :(. Mabe if they forums were answered more often and more people asked it would be easier. well anyway sry for the rant:(-kyle
#8
Good idea. I like the direction you are taking.
But maybe indexing good resources by topic and skill level would be better at least as a start.
It is hard to say how to make a game in torque.
But it is easier to make logical groupings.
such as
-how to install cvs and get torque.
-AI
-Modelling
-Vehicles
-Custom objects
-Database support
-Multiplayer Client/Server issues
But if you really want a how-to-make-a-game walkthrough, I would talk to the Realmwars team to see if anyone can generate a blow by blow. The benefit there is that everyone already has the game and source code to peruse :)
I can suggest that TGEV has been a great resource
for me getting vehicles into my project. Right now,
there is only a tutorial on wheeled vehicles. But
I have been talking to [Tork]beffy about submitting code for flying and hovering vehicles as well.
Also, for those people who have trouble getting their questions in the forums answered. Be as specific as possible. Also, try the IRC channel at www.maxgaming.net.
I tried the one at homelan forever before I realized everyone was at maxgaming. There are some very helpful talented people there. Just remember everyone is working on their own projects. I hope to give back some of the help people have given me. The IRC channel has been *really* helpful for me.
Let me know what you think.
Ben
10/23/2002 (8:20 pm)
Saurav,Good idea. I like the direction you are taking.
But maybe indexing good resources by topic and skill level would be better at least as a start.
It is hard to say how to make a game in torque.
But it is easier to make logical groupings.
such as
-how to install cvs and get torque.
-AI
-Modelling
-Vehicles
-Custom objects
-Database support
-Multiplayer Client/Server issues
But if you really want a how-to-make-a-game walkthrough, I would talk to the Realmwars team to see if anyone can generate a blow by blow. The benefit there is that everyone already has the game and source code to peruse :)
I can suggest that TGEV has been a great resource
for me getting vehicles into my project. Right now,
there is only a tutorial on wheeled vehicles. But
I have been talking to [Tork]beffy about submitting code for flying and hovering vehicles as well.
Also, for those people who have trouble getting their questions in the forums answered. Be as specific as possible. Also, try the IRC channel at www.maxgaming.net.
I tried the one at homelan forever before I realized everyone was at maxgaming. There are some very helpful talented people there. Just remember everyone is working on their own projects. I hope to give back some of the help people have given me. The IRC channel has been *really* helpful for me.
Let me know what you think.
Ben
#9
thanks for taking the time to reply... I agree with you about the excellent resources available in the forums...
I think i shall request the realm wars guys or may be some one who has just written their first shooter in Torque... to write a blow by blow...account .
As per the individual bullet points you have mentioned.. i am working most of them into the doc layout. butstuff like cvs,checkout etc. are very well described in the this document . so may be they can be added as sidebars.
Also the doc that i wish to build upon is the getting started doc
10/24/2002 (7:47 am)
Benthanks for taking the time to reply... I agree with you about the excellent resources available in the forums...
I think i shall request the realm wars guys or may be some one who has just written their first shooter in Torque... to write a blow by blow...account .
As per the individual bullet points you have mentioned.. i am working most of them into the doc layout. butstuff like cvs,checkout etc. are very well described in the this document . so may be they can be added as sidebars.
Also the doc that i wish to build upon is the getting started doc
#10
10/25/2002 (6:59 am)
I have used to engine before, but now it has been awile. Once I get the engine again, I will put together a tut, to make a basic game, but I have to buy the engine, and coming from australia, its gonna be a bit extra to send it and all.
#11
10/25/2002 (7:32 am)
Thank you david.... that shall be great... just drop me an email with the link to your tut.... i am currently trying to upload the Doc Template for the tutorial...please do let me know which part/s you would be ready to do..
Torque Owner Mz
Why not just index what's already around?