Game Development Community

Mouse movement fps-independent

by Thomas Bang · in Torque Game Engine · 07/24/2008 (12:11 am) · 1 replies

Hi

These days i tried out portals in interiors. To check if it works i placed a very highpoly model in the interior.
OK... not a problem. It works.

But the mouse seems to be fps-dependent. Is there a way to move the mouse fps-INdependent?


Greetings

Thomas Bang

#1
07/24/2008 (2:56 pm)
You probably want to turn off the internal mouse, and enable the hardware mouse... check this thread:

www.garagegames.com/mg/forums/result.thread.php?qt=58369