Indies question
by Crystal Noir · in Torque Game Engine · 07/23/2008 (12:41 pm) · 13 replies
Hi
In the web site we can read this :
"Indies....
may publish your game ANYWHERE."
source : http://www.garagegames.com/solutions/indievcommercial/
What does it mean ? This is finally not a real restriction isn't it ?
So we can publish our game where we want and we can publish them for free or not ?
thx in advance,
In the web site we can read this :
"Indies....
may publish your game ANYWHERE."
source : http://www.garagegames.com/solutions/indievcommercial/
What does it mean ? This is finally not a real restriction isn't it ?
So we can publish our game where we want and we can publish them for free or not ?
thx in advance,
About the author
#2
You can give it away for free, sell it on RealArcade, MSN, Lindows, your own site through PayPal, etc.
07/23/2008 (1:12 pm)
There have been engines in the past that had handshake agreements with portals which would restrict a team from selling their software outside of those portals. Then, if the portal didn't accept your project, you would have a completed game and no way to get it to market. This is much more rare now.You can give it away for free, sell it on RealArcade, MSN, Lindows, your own site through PayPal, etc.
#3
07/23/2008 (3:10 pm)
Basically, sell wherever you want... But if you make alot of money, then buy the commercial license.
#4
The most recent versions of the EULA removes that requirement.
Just remember that no matter what you charge for the game or how you publish it, you can't redistribute the C++ source in any form other than as compiled binaries.
07/23/2008 (5:46 pm)
The original Torque EULA required you to give GG first right of refusal for publishing any game made with TGE.The most recent versions of the EULA removes that requirement.
Just remember that no matter what you charge for the game or how you publish it, you can't redistribute the C++ source in any form other than as compiled binaries.
#5
07/24/2008 (12:11 am)
Oki thx a lot for your explanation :)
#6
08/13/2008 (11:49 am)
So if your earnings increased to over $250,000 because of a game you made under a Indie licence, you would then have to buy the commercial license right?
#7
08/13/2008 (12:01 pm)
You would have to upgrade, yes. But the commercial price is still within such budgets.
#8
08/13/2008 (12:26 pm)
But now that is confusing. Does that mean that the GG staff can monitor how much money you make?
#9
08/13/2008 (12:46 pm)
If you are in the US, GG can query the IRS databases to find your yearly income. For those overseas they usually send the GG Ninja Squad to investigate and collect debts.
#10
08/13/2008 (1:04 pm)
Ha ha wow... Americans and the "patriot" law... ha ha ha
#11
08/13/2008 (1:10 pm)
Actually I just made that up... The real answer is, they don't know and you can screw them if you want. Well, the ninja part wasn't a lie.
#12
08/13/2008 (3:16 pm)
If you're earning over $250000, I think you need to find out who's embezzling money if you can't afford a little licence like that ;)
#13
08/14/2008 (1:46 am)
Ha ha ha oh ok. Well I dont live in the US and i don't have any million dollar games being sold so I have nothing to worry about.
Torque 3D Owner mb
As long as you or your company earn less than $250,000 per year. If you buy the indie license you can sell your game wherever you want. You can sell it on your own website for free but if you choose to sell it elsewhere then it would depend on that companies policies. For instance if you sold it at garage games they would get a cut of the profits as is for most websites that sell games.