Alone in the dark 4 template
by Vasily Zotov · in General Discussion · 07/23/2008 (10:28 am) · 3 replies
Hello, dear Garage Games Community!
I am indie, making the second game (first could be found at www.quiteforth.com)
I am looking for sample script or project or set of *.cs files for the
game, which should be close to the Alone in the dark-4, or Biohazard/Resident
Evil 1, or Syberia, or Paradize (there should be the jpg stills and the 3d
character, moving by the arrows, and if possible some template for inventory).
I wonder if there was a book or a ready to go template with the system of portals from still
to still with 3d character (like in the Alone in the dark 4).
My old Microsoft Visual C++ 6.0 project solved all the issues, but it does not
use many of possibilities of modern hardware, so I wanted TGE.
However my old code for C++ contained 569551 bytes and I did not want to rewrite the
code again or even translate it to the Torque language, so I am looking for
some already written template of Torque code.
Thank you.
I would be using 3dsmax also.
Vasily Zotov
www.quiteforth.com
I am indie, making the second game (first could be found at www.quiteforth.com)
I am looking for sample script or project or set of *.cs files for the
game, which should be close to the Alone in the dark-4, or Biohazard/Resident
Evil 1, or Syberia, or Paradize (there should be the jpg stills and the 3d
character, moving by the arrows, and if possible some template for inventory).
I wonder if there was a book or a ready to go template with the system of portals from still
to still with 3d character (like in the Alone in the dark 4).
My old Microsoft Visual C++ 6.0 project solved all the issues, but it does not
use many of possibilities of modern hardware, so I wanted TGE.
However my old code for C++ contained 569551 bytes and I did not want to rewrite the
code again or even translate it to the Torque language, so I am looking for
some already written template of Torque code.
Thank you.
I would be using 3dsmax also.
Vasily Zotov
www.quiteforth.com
About the author
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#2
That and the site would be filled with clones...
You could start with Combat starter kit www.garagegames.com/products/281/
Good luck
07/23/2008 (11:51 am)
I think if there was an Alone in the dark 4 template for TGE/TGEA the maker would be very rich :) That and the site would be filled with clones...
You could start with Combat starter kit www.garagegames.com/products/281/
Good luck
#3
In terms of swapping in between cameras, you might want to look at a few of these resources:
Using a Separate Camera Object
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4720
Movie-Like Camera System
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5390
When designing your maps, one approach would be to render out diffuse and surface normal textures, that way you'd have a way of faking dynamic lighting if you ever added shaders.
07/23/2008 (11:53 am)
I think by "system of portals" he means a way of switching between local maps/frames. Most survival horror games used fixed cameras and pre-rendered images to create highly detailed environments. You'd render out ray-traced images of your map with intense details and add them as a backdrop.In terms of swapping in between cameras, you might want to look at a few of these resources:
Using a Separate Camera Object
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4720
Movie-Like Camera System
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5390
When designing your maps, one approach would be to render out diffuse and surface normal textures, that way you'd have a way of faking dynamic lighting if you ever added shaders.
Associate James Ford
Sickhead Games
I'm not sure what you mean by a "system of portals" or "moving by the arrows" though.