Posting resources - how?
by baylor wetzel · in Torque Game Builder · 07/23/2008 (10:13 am) · 1 replies
To help other people, i think you can post sample code and apps here at GG. However, i don't know how :( i did try to edit one of the Wiki pages once and somehow my change ended up erasing the page, so now i'm nervous. Can anyone give me some pointers on how to post a resource
i'm not sure what people would be interested in but here are some of the things i'm considering posting:
TorqueDoc - generates HTML documentation of your code (assumes your code has javadoc-style comments)
my TGB unit testing framework - use it to test your code (i also use it to teach/test TorqueScript)
StepManager - make things execute sequentially. i use it for cut scenes and multi-step battle effects
a TorqueScript bubble sort that can sort on passed in field name - 'cause i don't think you can sort in TGB. i use it to determine turn order in a turn based strategy where pieces have diff speed
Some prototype games - connect pipes, 9-puzzle, enhanced breakout, adventure (Myst-like), etc.
My influence map demo
Maybe my AI Game - a turn based strategy used to teach an AI course
Maybe my Fitts Law app - a psych tool that shows how to write player data to a file. Since this was published in AI Game Programming Wisdom 4, i'm not sure if i can post it
If i can't figure out the resource thing, i'll probably put these and a bunch of sample games (and maybe some student work) on my Web site. You know, once i actually get around to updating it
i'm not sure what people would be interested in but here are some of the things i'm considering posting:
TorqueDoc - generates HTML documentation of your code (assumes your code has javadoc-style comments)
my TGB unit testing framework - use it to test your code (i also use it to teach/test TorqueScript)
StepManager - make things execute sequentially. i use it for cut scenes and multi-step battle effects
a TorqueScript bubble sort that can sort on passed in field name - 'cause i don't think you can sort in TGB. i use it to determine turn order in a turn based strategy where pieces have diff speed
Some prototype games - connect pipes, 9-puzzle, enhanced breakout, adventure (Myst-like), etc.
My influence map demo
Maybe my AI Game - a turn based strategy used to teach an AI course
Maybe my Fitts Law app - a psych tool that shows how to write player data to a file. Since this was published in AI Game Programming Wisdom 4, i'm not sure if i can post it
If i can't figure out the resource thing, i'll probably put these and a bunch of sample games (and maybe some student work) on my Web site. You know, once i actually get around to updating it
About the author
Torque 3D Owner Eric Armstrong
Bloody Tongue Games
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