Game Development Community

Terrain Texture Painter Problem

by Steve Boris · in Artist Corner · 10/22/2002 (3:30 pm) · 4 replies

I'm trying to paint a road using a texture i created in PS I've added it to the texture painter window but it dosent show up right in the texture painter window or when i paint it on the terrain.

Has anyone had this problem.
I'm using the HEAD version as of 10/16/02

Can anybody help with this problem??

#1
10/22/2002 (3:42 pm)
Is it: A power of 2? (256x256)
No bigger than 256x256?

Eric
#2
10/24/2002 (8:52 am)
Yes it's 256x256
But it seems that only a quarter of the image is displayed in the Texture painter window.
I've rotated the image in PS but still get the same results .

I took the patchy texture from the racing mod and added sqiggly lines to it in PS and it only displayed about a quater of what painted in the painter window.

Is it the way torque paints on the terrain? well what i mean is depending on the size brush i use 9x9 the whole texture will be painted on the terrain, but if i use a smaller brush 5x5 it only paints a portion of the whole texture.
#3
10/24/2002 (7:08 pm)
You cannot paint high detail textures directly onto the terrain. Your brush size just dictates what area of the terrain you want the texture to be belended onto, not the area the texture gets spread across. The actual texture is mapped to 4 square by 4 sqaure area, as you already noticed. So forget about painting roads with lines, scuff marks, curbs etc (without doing code mods). I have not tried it, but you might get the job done with decals or the like, just a thought.
#4
10/24/2002 (9:08 pm)
The way I've over come it is just using a plain asphalt/gravel texture for 'loose' roading and built the rest in Worldcraft. It can be a pain but with planning you can get all the bends and twists you need.