Game Development Community

Loading different things based on the mission

by Nmuta Jones · in Torque Game Engine · 07/19/2008 (7:05 am) · 3 replies

I am doing cyclegame() to cycle from one mission to another.

When I load a new mission, and it's .mis file, etc. I need the game to load certain enemies BASED on the mission.

How do you load certain .dts files, etc. all based on WHICH mission is currently active? this means I also need to unload and delete all previous .dts files based on the previous mission.

thanks.

#1
07/19/2008 (7:19 am)
The answer you are searching for would be too long winded to explain on the forum. Ed Maurinas first book "GPGT" makes a game with all it's content generated by mission type, and all from a set of text files. If you study that book, you will have your answers.
#2
07/19/2008 (9:52 pm)
OK, great. I had already planned to use text files for simple user and mission management. I am getting the book. After looking through it on Google books I can see it's exactly what I need. more comprehensive and useful than game programming all in one.
#3
07/20/2008 (2:55 am)
Also, check out Advanced Game Programming All In One.
GPGT + AGPAI are a really awesome combo!