Loading different things based on the mission
by Nmuta Jones · in Torque Game Engine · 07/19/2008 (7:05 am) · 3 replies
I am doing cyclegame() to cycle from one mission to another.
When I load a new mission, and it's .mis file, etc. I need the game to load certain enemies BASED on the mission.
How do you load certain .dts files, etc. all based on WHICH mission is currently active? this means I also need to unload and delete all previous .dts files based on the previous mission.
thanks.
When I load a new mission, and it's .mis file, etc. I need the game to load certain enemies BASED on the mission.
How do you load certain .dts files, etc. all based on WHICH mission is currently active? this means I also need to unload and delete all previous .dts files based on the previous mission.
thanks.
About the author
Lead Developer for MediaBreeze Multimedia
#2
07/19/2008 (9:52 pm)
OK, great. I had already planned to use text files for simple user and mission management. I am getting the book. After looking through it on Google books I can see it's exactly what I need. more comprehensive and useful than game programming all in one.
#3
GPGT + AGPAI are a really awesome combo!
07/20/2008 (2:55 am)
Also, check out Advanced Game Programming All In One. GPGT + AGPAI are a really awesome combo!
Torque Owner Mike Rowley
Mike Rowley