Game Development Community

Odd Error... EDIT--Nevermind, disregard

by Bryce · in General Discussion · 07/18/2008 (9:27 pm) · 7 replies

Help is GREATLY appreciated here. On wednesday, I could run Torque without a problem. Then I added a change and compiled today, and I got an error message as soon as the window was drawn (before the garagegames splash screen would show) that said "Allocating a FrameTemp with less than one instance" and crash. I removed the change I made, compiled, and I get the same error message. I tried every one of my older torqueDemo.exe's, and that error message keeps popping up. The only time it works is when I use the original, unchanged torqueDemo. Has anybody gotten this error, and more importantly, can it be fixed?

#1
07/18/2008 (10:23 pm)
Try deleting your dso's
then try running the game.. also look in the console for any errors

TomFeni
#2
07/19/2008 (5:15 am)
I've deleted those, still error...It only happens when I use a modified tourqueDemo.exe. It all worked last week, and the only change I made was adding the getAnglesFromVector() replacement resource. I'm probably going to end up re-downloading starter.fps and replace my files with my old ones. I'm convinced that this error is a link error that the compiler isn't catching, so maybe the graphics portion (or frame allocator) is missing from the program somehow.
#3
07/19/2008 (9:04 am)
You can also try a "rebuild all" one time before throwing in the towel...
#4
07/19/2008 (9:36 am)
Done it....This is the most frustrating problem I've ever seen, why won't torque work?!?!
#5
07/19/2008 (9:48 am)
I dunno ... search the source code for that error string and use your 133T debugging skills '-)
#6
07/19/2008 (10:17 am)
I did a Rebuild Solution and just about every item is failing to compile because it's missing an engine_DEBUG.lib file. Any suggestions?
#7
07/19/2008 (10:45 am)
Okay, fixed....I don't know what happened, but I copy-pasted the contents of my original starter.fps folder into that folder of a fresh sdk download, and did the same with my engine code. She works now, thanks for the help anyway, everyone.