Using export() method in TorqueScript
by Nmuta Jones · in Torque Game Engine · 07/16/2008 (6:14 pm) · 1 replies
Here is my code from inside of an in-game trigger. pretty basic. :
Where %obj is the object that trips the trigger.
It prints the z position of the player to the screen. Which means that the $mynew::z variable is working correctly.
BUT my save.cs file has nothing being written to it. why not? Isn't my code correct?
What am I doing wrong. ?
%newpos = %obj.getTransform();
$mynew::x = getWord(%newpos,0);
$mynew::y = getWord(%newpos,1);
$mynew::z = getWord(%newpos,2);
centerprint(%obj.client, "Your z Position"@$mynew::z, 2,1);
export("$mynew::*", "./client/save.cs", False);Where %obj is the object that trips the trigger.
It prints the z position of the player to the screen. Which means that the $mynew::z variable is working correctly.
BUT my save.cs file has nothing being written to it. why not? Isn't my code correct?
What am I doing wrong. ?
About the author
Lead Developer for MediaBreeze Multimedia
Torque Owner Nmuta Jones
the file path is relative, so since triggers.cs was calling it, it was saving it within the server folder in a "client" subfolder.
the corrected file path,
export("$mynew::*", "./../../client/save2.cs", False);
dumped it where I wanted it.
nothing to see here folks, move along . ;)