Collision LosCollision and convex
by Marek \"slooT\" Błaż · in Artist Corner · 07/16/2008 (3:16 pm) · 3 replies
Hi!
I have read somewhere that collision mesh must be a convex. But i build collision object of a few collision meshes, and it works in TGE 1.5.2. It's a nice bug or what?
Another thing is, what is the difference between collision empty, and loscollision empty objects?
I have read somewhere that collision mesh must be a convex. But i build collision object of a few collision meshes, and it works in TGE 1.5.2. It's a nice bug or what?
Another thing is, what is the difference between collision empty, and loscollision empty objects?
#2
Anyway thanks a lot. Last sentence helps me alot ;]
If I'll be have some problems in my game, I'll try to decode it.
Thanks again :)
07/17/2008 (1:03 pm)
Heh... Now i know less than earlier ^^Anyway thanks a lot. Last sentence helps me alot ;]
If I'll be have some problems in my game, I'll try to decode it.
Thanks again :)
#3
I made some tests, here are my observations:
- Object witch is a child of Collision-x (where x is a collision level number) is responsible for normal collisions such as collision with walking character etc. And this object doesn't have to be a convex, also it can be a multimesh object.
- Object witch is a child of LosCollision-x is responsible for projectile collisions such as arrows, bullets etc. This object must be a convex and can't be a multimesh object. If you wish to make a multimesh projectile collision, you have to made a few onemesh objects, all of them must be a children of LosCollision-x empty-object.
I hope I'm right and it helps someone ;]
PS: Sorry for my english ;]
07/18/2008 (12:57 am)
Ok... now I know everything (I think;] )I made some tests, here are my observations:
- Object witch is a child of Collision-x (where x is a collision level number) is responsible for normal collisions such as collision with walking character etc. And this object doesn't have to be a convex, also it can be a multimesh object.
- Object witch is a child of LosCollision-x is responsible for projectile collisions such as arrows, bullets etc. This object must be a convex and can't be a multimesh object. If you wish to make a multimesh projectile collision, you have to made a few onemesh objects, all of them must be a children of LosCollision-x empty-object.
I hope I'm right and it helps someone ;]
PS: Sorry for my english ;]
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