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Collision LosCollision and convex

by Marek \"slooT\" Błaż · in Artist Corner · 07/16/2008 (3:16 pm) · 3 replies

Hi!

I have read somewhere that collision mesh must be a convex. But i build collision object of a few collision meshes, and it works in TGE 1.5.2. It's a nice bug or what?

Another thing is, what is the difference between collision empty, and loscollision empty objects?

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  • #1
    07/16/2008 (4:43 pm)
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    #2
    07/17/2008 (1:03 pm)
    Heh... Now i know less than earlier ^^
    Anyway thanks a lot. Last sentence helps me alot ;]
    If I'll be have some problems in my game, I'll try to decode it.

    Thanks again :)
    #3
    07/18/2008 (12:57 am)
    Ok... now I know everything (I think;] )
    I made some tests, here are my observations:
    - Object witch is a child of Collision-x (where x is a collision level number) is responsible for normal collisions such as collision with walking character etc. And this object doesn't have to be a convex, also it can be a multimesh object.
    - Object witch is a child of LosCollision-x is responsible for projectile collisions such as arrows, bullets etc. This object must be a convex and can't be a multimesh object. If you wish to make a multimesh projectile collision, you have to made a few onemesh objects, all of them must be a children of LosCollision-x empty-object.

    I hope I'm right and it helps someone ;]

    PS: Sorry for my english ;]