Uhh, where's "resizeContainerBins"? TGB 1.7.4
by WesTT · in Torque Game Builder · 07/11/2008 (7:52 am) · 5 replies
Hi read the new blog post by Deborah Marshall detailing the updates to TGB 1.7.4, but can't find resizeContainerBins() in t2dSceneGraph.h or anywhere in the source for that matter. Is the source or I missing something? :)
#2
07/11/2008 (10:02 am)
Just confirmed it, the build released does in fact not have this code in there. Thanks for posting this, will help us track down this issue.
#3
07/11/2008 (10:41 am)
Hey, Wes, sorry about the confusion. It looks like that fix didn't make it into TGB 1.7.4. We're really sorry. I'll take that bullet point off my blog list ASAP, and we'll look into the issue.
#4
07/11/2008 (4:47 pm)
Thanks guys, no biggie, good to know you're on it. :)
#5
cheers!
-nic
07/11/2008 (11:10 pm)
Sticky corners are still sticky. I have a post about it showing the proof. Maybe this got left out too! All you have to do is make a circle roll off the top of a square. Not too hard to recreate that one!cheers!
-nic
Torque 3D Owner Matthew Langley
Torque
void addToProcessList( t2dSceneObject* pSceneObject2D ); void removeFromProcessList( t2dSceneObject* pSceneObject2D ); void defaultInitialise( void ); void initialise( const F32 containerBinSize, const U32 containerBinCount, const bool useLayerSorting, const bool lastInFrontSorting ); void resizeContainerBins( const F32 containerBinSize, const U32 containerBinCount ); void renderView( const RectF viewWindow, const U32 layerMask, const U32 groupMask, CDebugStats* pDebugStats );We reverted and then re-reverted a couple things during the QA process though, so it's possible the build that went out happened to be missing some of that.