Fade Out/In A Scene
by Dave DAmico · in Torque X 2D · 07/10/2008 (10:28 am) · 4 replies
Is there a way to fade out a scene?
What I want to do is:
1. Have the user get to a certain point in a scene
2. Call a fade function
3. After the fade is complete unload the current scene
4. When the scene is unloaded load a new scene
5. When the new scene is loaded I want to fade back in
Any suggestions?
Thanks,
Dave
What I want to do is:
1. Have the user get to a certain point in a scene
2. Call a fade function
3. After the fade is complete unload the current scene
4. When the scene is unloaded load a new scene
5. When the new scene is loaded I want to fade back in
Any suggestions?
Thanks,
Dave
About the author
#2
Or place a black bitmap over the scene, set to alpha 0, then increase to 1 over time.
07/10/2008 (6:42 pm)
Loop through the scenegraph's objects, and change their BlendAlpha value over time until it reaches 0, then unload. Scott's method is much quicker, but this is an alternate way using the objects themselves.Or place a black bitmap over the scene, set to alpha 0, then increase to 1 over time.
#3
John K.
07/10/2008 (8:34 pm)
These are both great suggestions. If you have the pro license, you can also rip the fade out code from the splashscreen gui, something like OnRender() and UpdateAnimation() and paste them right into a new GuiSceneview-derrived class. John K.
#4
07/11/2008 (6:35 am)
Excellent information I will give this a try. Thanks for the help!
Torque Owner Scott Goodwin
Typically GUISplash fades in, holds, then fades out ... not sure if you can set it to only fade in or fade out. If not, you can either subclass it or you could use a GUIBitmap and do your own fading which just means change the texture's opacity from 0 to 1 over time.