Game Development Community

Free Bridge interiors as part of a modeling test

by Dion Burgoyne · in Artist Corner · 07/02/2008 (3:19 pm) · 7 replies

I've been working on a new .MAP exporting tool. I was hoping that a few people could try a couple of the test models and see if they can detect any problems with them. They're not textured, so you'll need to bring them into Constructor (They do have a default "concrete" texture applied) and export the DIF file.

www.simpleblack.com/resource/three_arch.zip
www.simpleblack.com/resource/webbed_arch_bridge.zip

please let me know how they work for you

-Dion

#1
07/02/2008 (4:57 pm)
Dion - Great models. What application is your exporter geared for? I got this error on the webbed bridge.

www.jaxhub.com/engine/error.jpg
#2
07/02/2008 (5:01 pm)
I tried to make it as generic as possible to a Torque .MAP. That error comes from an unruly Sphere at the top of the bridge. It'll work fine without it
#4
07/14/2008 (7:49 am)
Could you post a picture so i can see too?
#5
07/14/2008 (8:37 am)
So you developed this .MAP exporter software? If I hear you correctly, what you're looking for it to test what your software is generating, yes?
#6
07/14/2008 (11:21 am)
It's really just a script for modo to be able to export .map, so you get all the advantages of a free form 3D program and still be able make CSG models, allowing you to make unique and flowing shapes... I'm trying to weed out any problems like light leaks and such and try to figure out ways of doing texturing. In the mean time I hope the models are useful
#7
07/17/2008 (1:02 pm)
Ooooh! I love Modo!