How do i make a solid shape?
by Alexander B · in Torque Game Engine · 06/30/2008 (5:08 am) · 3 replies
When i make a model in milkshape and load it into the torque engine i can run throught it and it comes under the folder static shapes. How do i make the model solid?
#2
In Milkshape you create a meshGroup and name it Collision-1 then use the DTSPlus! exporter.
From the Torque Milkshape forum:
origin-www.garagegames.com/mg/forums/result.thread.php?qt=64325
Also if the shape is going to be interactive and not static you need to make a new (torque script) .cs file and define a DataBlock for your shape.
More info on datablocks here:
tdn.garagegames.com/wiki/TorqueScript/Datablocks
06/30/2008 (8:13 am)
Just to add to what Nathan has said:In Milkshape you create a meshGroup and name it Collision-1 then use the DTSPlus! exporter.
From the Torque Milkshape forum:
origin-www.garagegames.com/mg/forums/result.thread.php?qt=64325
Also if the shape is going to be interactive and not static you need to make a new (torque script) .cs file and define a DataBlock for your shape.
More info on datablocks here:
tdn.garagegames.com/wiki/TorqueScript/Datablocks
#3
07/05/2008 (4:19 am)
I have found out how to make a solid shape. Thanks :)
Torque Owner Nathan Kent
All models go under the static shapes folder. All that does is allow the object to be put in the game without much work, just put the model where you want it. If you want it to be under the shapes folder, you have to give it a different class, like player or item.