Unable to compilte FPS for xbox
by Laurence Grant · in Torque X 2D · 06/29/2008 (3:15 pm) · 1 replies
FPS compiles fine on windows, but when I load "Xbox 360 copy of FPS" it doesn't seem to be right. Two entries were showing under References as bad:
1. System.Data
2. Xbox 360 copy of FPS
Also I noticed there was no reference to "GarageGames.TorqueX.Framework"
I deleted the two bad entries, manually added back System.Data, then also added the Xbox version of "GarageGames.TorqueX.Framework"
Now it compiles and deploys but I'm getting warnings on the content such as:
Warning 1 Project item 'levels\DemoTemplate.txscene' was not built with the XNA Framework Content Pipeline. Set its Build Action property to Compile to build it. Xbox 360 Copy of FPS
I'm not sure how to resolve this? I assume its because the content pipeline needs to be referenced, but on the PC solution, its not broken out as a separate project?
Any guidance would be appreciated.
1. System.Data
2. Xbox 360 copy of FPS
Also I noticed there was no reference to "GarageGames.TorqueX.Framework"
I deleted the two bad entries, manually added back System.Data, then also added the Xbox version of "GarageGames.TorqueX.Framework"
Now it compiles and deploys but I'm getting warnings on the content such as:
Warning 1 Project item 'levels\DemoTemplate.txscene' was not built with the XNA Framework Content Pipeline. Set its Build Action property to Compile to build it. Xbox 360 Copy of FPS
I'm not sure how to resolve this? I assume its because the content pipeline needs to be referenced, but on the PC solution, its not broken out as a separate project?
Any guidance would be appreciated.
Torque Owner Scott Goodwin
Also make sure the Configuration is XBox 360 (not Mixed Platforms).