Forcing Network Update...
by Jeremiah Fulbright · in Torque Game Engine Advanced · 06/29/2008 (1:49 pm) · 0 replies
I am curious if there is a way to force a network update on a specific class?
I understand using maskbits and thats all fine, but we're running into some minor scenarios where the variables being set, are getting overwritten because the packet isn't "full", so by the time it goes to write it, we've already updated the variables 2 or 3 times.
We could queue up the changes, but not sure how to really go about that without it having issues.
I understand using maskbits and thats all fine, but we're running into some minor scenarios where the variables being set, are getting overwritten because the packet isn't "full", so by the time it goes to write it, we've already updated the variables 2 or 3 times.
We could queue up the changes, but not sure how to really go about that without it having issues.