Assertion Error...
by Paul Hoey · in Torque X 2D · 06/29/2008 (1:28 pm) · 2 replies
I fell silly asking this, as I'm sure it's a simple problem but I haven't found an answer after looking for the last while. When I create a starter 2d game, if I add in a new material the game no longer runs. I get an error every time, here's a screenshot of it:
http://img156.imageshack.us/img156/5337/errorvz5.png
I've got the new .png I've added in the same directory as the GG logo, and it has been added to the project.
http://img156.imageshack.us/img156/5337/errorvz5.png
I've got the new .png I've added in the same directory as the GG logo, and it has been added to the project.
#2
The project compiles fine, I get this error at runtime.
EDIT: After some more looking at it, the issue is not the new image, but a particle emitter that I added to the level. Will this emitter have to be saved somewhere to be used?
06/29/2008 (2:12 pm)
Yes, it has been added in the C# project and the Build Action is compile and the Content Importer and Processor is set to texture.The project compiles fine, I get this error at runtime.
EDIT: After some more looking at it, the issue is not the new image, but a particle emitter that I added to the level. Will this emitter have to be saved somewhere to be used?
Associate John Kanalakis
EnvyGames
John K.