Documentation on Path callbacks
by Diogo Rios · in Torque Game Builder · 06/27/2008 (7:43 pm) · 1 replies
Ok, so i have spent REALLY, more than 2 hours searching for info about callbacks on paths.
My question is really simple, am i doing something wrong searching for documentation/info about tgb?
Im sure there is but, why cant i find any info on for instance the onPathFinished callback? i mean the only reason i found it was cause i was about to write c++ code to add such feature when i stumbled on it...
I usually search on offline documentation that comes with the engine (1.7.3), garagegames.com and tdn. If you do so for keywork onPathFinished you find nothing. i tried also path callback, etc. nothing. need help to better search documentation so i dont spend so much time strugling.
thanks guys
My question is really simple, am i doing something wrong searching for documentation/info about tgb?
Im sure there is but, why cant i find any info on for instance the onPathFinished callback? i mean the only reason i found it was cause i was about to write c++ code to add such feature when i stumbled on it...
I usually search on offline documentation that comes with the engine (1.7.3), garagegames.com and tdn. If you do so for keywork onPathFinished you find nothing. i tried also path callback, etc. nothing. need help to better search documentation so i dont spend so much time strugling.
thanks guys
About the author
Associate James Ford
Sickhead Games
Under "Samples and Tutorials" -> Reference -> TGB Reference
Then you can find the class t2dPath in the list. Unfortunately t2dPath doesn't seem to have its callbacks documented here, but many other classes do. Yeah that sucks '-)