Well im new to all of this and i need a lot of help
by Drew Snyder · in General Discussion · 06/27/2008 (12:09 am) · 6 replies
Well i will start by saying that i am new to all of this. first i don't know what product is right for me. also i don't know if torque is right for a beginner like me.
the only experience i have in making anything that has to involve games is most likely the "unreal ed engine" that ships with gears of war for windows. i got started a couple of months ago when i played halo 3 and found that i was addicted to the game editor in halo 3. i moved up from that and got crysis for pc, which i have to say is a wonderful sandbox editor. then i got gears of war and iv been learning that for a couple of months.
i need help from the garagegames community on telling me what i need to know as a beginner. by the way i have no current knowledge on networking, programming, or anything else for that matter. what do you guys think should be my first step into the world of making games and well everything else. also if you want to know why i dont know anything about making video games, it is because im only 14. i just thought i would figure out what i want to do when im older and i want to make games. any help would be appreciated.
the only experience i have in making anything that has to involve games is most likely the "unreal ed engine" that ships with gears of war for windows. i got started a couple of months ago when i played halo 3 and found that i was addicted to the game editor in halo 3. i moved up from that and got crysis for pc, which i have to say is a wonderful sandbox editor. then i got gears of war and iv been learning that for a couple of months.
i need help from the garagegames community on telling me what i need to know as a beginner. by the way i have no current knowledge on networking, programming, or anything else for that matter. what do you guys think should be my first step into the world of making games and well everything else. also if you want to know why i dont know anything about making video games, it is because im only 14. i just thought i would figure out what i want to do when im older and i want to make games. any help would be appreciated.
#2
06/27/2008 (12:39 am)
Would TGE or TGEA be better for a beginner, or are they both equally difficult to learn and TGEA is just a more powerful engine
#3
06/27/2008 (6:01 am)
TGEA has more features, but I'm not sure if that would make it harder (truth be told I haven't found enough time to use the new version of TGEA :(). TGE has a bigger user base, so you may find it easier to get help.
#4
Get the Torque 4 Teens download here. If you want to add some gameplay elements versus walkthrough and the simple paths in the FPS demo, then I would recommend this book as well. You can do everything in the book with the demo version of the engine.
It is based on TGE, but you can apply everything you learn to TGEA as well.
06/27/2008 (6:10 am)
Before purchasing anything, I would recommend sitting down with it and making some levels. Get into the design and development aspect. You don't have to make the next coolest shooter to be able to make great looking levels. Get the Torque 4 Teens download here. If you want to add some gameplay elements versus walkthrough and the simple paths in the FPS demo, then I would recommend this book as well. You can do everything in the book with the demo version of the engine.
It is based on TGE, but you can apply everything you learn to TGEA as well.
#5
06/27/2008 (5:54 pm)
I was thinking of learning something relitively easy, should i start by learning c++, if i should learn c++ how should i learn it.
#6
TGB is great for learnng TorqueScript, the Pro version has Source code included. It's a good 2D engine to satisfy that need for a "rush".
TGE is the next step up. It's the 3D version that most people talk about here. You could start here also because there is plenty of resources to learn from.
TGEA is alot like TGE but has more features. You could start here as well, but the learning curve could be a bit steep because there are few Resources available so far.
Amazon (dot) com has plenty of books to learn C++ and the Internet has plenty of free resources and tuorials fo beginners to C++.
When you get frustrated however, remind yourself,.. Your still learning. =)
06/27/2008 (7:54 pm)
Drew, Your age has no bearing here in the community, wouldn't matter if you were 7 or 70. You have a strong interest in learning, probably read everything you can get your hands on, and you want to express your individualism and artistic talent via Games, right? Get that "rush" when you make the computer do what you intended, and dream the solution over night? Find yourself talking to the Air when you think you know the right way to solve a bug or programming issue? If thats you,.. don't lose that!TGB is great for learnng TorqueScript, the Pro version has Source code included. It's a good 2D engine to satisfy that need for a "rush".
TGE is the next step up. It's the 3D version that most people talk about here. You could start here also because there is plenty of resources to learn from.
TGEA is alot like TGE but has more features. You could start here as well, but the learning curve could be a bit steep because there are few Resources available so far.
Amazon (dot) com has plenty of books to learn C++ and the Internet has plenty of free resources and tuorials fo beginners to C++.
When you get frustrated however, remind yourself,.. Your still learning. =)
Torque Owner Brian Wilson
Grab one of the engine demos (either TGE, or TGEA) along with Constructor and start piecing together a 3d environment to be your starting sandbox for learning the engine. Take breaks from time to time to look at the sample games that come with the demo and see how they are pieced together. Then you'll probably want to branch out into scripting. Definitely do all of the tutorials that you can find for torquescript to get confortable with the language. Try making minor changes to the scripts for the included demos and see how it affects the demos.