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DTS Exports doesn't animate

by Gary Willhight · in Torque Game Engine Advanced · 06/26/2008 (1:33 pm) · 1 replies

I recently upgraded to 3DS Max 2008 and installed the Max2DTS exported for Max 9 (the current recommended version)

Exporting static models works fine, but when I add a simple animation it doesn't animate in ShowTool.

I created a simple teapot. Linked a bounding box. embeded the heirarchy. and exported the shape. good. static model works.

Then I created a simple 100 frame animation (pot spins and moved up and down on z axis). I then added a sequence helper. aligned it with the teapot pivot. I then opened the trackview dopesheet, located the helper (simpleAnimation) and, in the parameter "begin/end sequence" placed a key at fram 0 and 100. Closed the trackview, then exported shape.

It ran with no errors that I noticed. When I opened it in ShowTool it showed the object, with texture. It showed the sequence name. But it would not animate. In the sequence info it shows the sequence parameters, but the T R S flags are all set to No.


I followed the instructions through several tutorials that I found. but still... nothing.

What am I doing wrong... Please help.

#1
07/01/2008 (8:24 pm)
Ok... I got it working. The error I maded was in creating my bounding box. The link inheritance included by default z,x,z for transform and rotate. This meant that the bounding box moved with the animated object. The exporter, apparently references the animation to the bounding box; and, because the object didn't move relative to the bounding box, the exporter exported an empty sequence.