Attach behavior by script
by Diogo Rios · in Torque Game Builder · 06/18/2008 (11:09 am) · 6 replies
Hi, how can i attach a behavior by script?
when u add it on the tgb it creates a line on the level file like:
_behavior0 = "MouseDraggableBehavior ";
but i need it to attach it dinamically like:
%animal = new t2dAnimatedSprite()
{
config = LionConfig;
scenegraph = %sg;
visible = %visible;
};
%animal.attachBehavior bla bla
when u add it on the tgb it creates a line on the level file like:
_behavior0 = "MouseDraggableBehavior ";
but i need it to attach it dinamically like:
%animal = new t2dAnimatedSprite()
{
config = LionConfig;
scenegraph = %sg;
visible = %visible;
};
%animal.attachBehavior bla bla
About the author
#2
06/18/2008 (1:19 pm)
I searched tdm for that and got not even one link of it. Plus, i need an example of one that has parameters assigned to it. can u help me?
#3
06/18/2008 (1:25 pm)
Create one in a level and look at it in the level file. I believe it is just a list with key value pairs separated by tabs or some other whitespace.
#4
06/18/2008 (1:53 pm)
You probably didnt read my post correctly, that was what i did, but i need it to attache by script dinamically. the solution James Ford provided seems correct but how do i setup the parameters for the behavior?.
#5
I was referring to the offline html docs not the TDN. For looking up all methods/callbacks/fields of a class, I would recommend loading up the offline docs, expand Reference, and expand TGB reference.
06/20/2008 (8:56 am)
%behavior = BehaviorTemplateName.createInstance(); %behavior.field1 = "value"; %animal.addBehavior(%behavior);
I was referring to the offline html docs not the TDN. For looking up all methods/callbacks/fields of a class, I would recommend loading up the offline docs, expand Reference, and expand TGB reference.
#6
06/20/2008 (9:28 am)
Thats great, thanks James.
Associate James Ford
Sickhead Games
You can find these and other methods listed in the T2D reference section of the html docs. Listed under BehaviorTemplate, BehaviorInstance, BehaviorComponent (All sceneObjects are BehaviorComponents).