Undo blackout.
by Bullitt Sesariza · in Torque Game Engine · 06/16/2008 (8:14 pm) · 1 replies
Hi, just a quick one. How do I undo a blackout? I've tried:
but it didn't work. Thanks in advance.
ServerConnection.setBlackOut(false,0);
but it didn't work. Thanks in advance.
Torque Owner Bullitt Sesariza
ShapeBase* psb = dynamic_cast<ShapeBase*>(camq.object); //HACK MANIA!!!!!! Will always execute blackout regardless of whether or not there's a control object [b]if (blackOut > 0.0f) { Con::printf("---------Blackout= %f", blackOut); //Print blackout to consoles glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glDisable(GL_TEXTURE_2D); glEnable(GL_BLEND); glDepthMask(GL_FALSE); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glColor4f(0.0f, 0.0f, 0.0f, (blackOut > 1.0f ? 1.0f : blackOut)); glBegin(GL_TRIANGLE_FAN); glVertex3f(-1.0f, -1.0f, 0.0f); glVertex3f(-1.0f, 1.0f, 0.0f); glVertex3f( 1.0f, 1.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 0.0f); glEnd(); glDisable(GL_BLEND); glBlendFunc(GL_ONE, GL_ZERO); glDepthMask(GL_TRUE); glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); }[/b] if (psb != NULL) { [i]the codes were previously inside this if statement... [/i]I assume that because the blackout rendering statement doesn't call the psb object at all, it would be save to move it outside of the if statement. CMIIW please. Dunno if it would make an error elsewhere. So far so good though. Consider the problem solved for now. Sorry for the trouble.