Tgea And Stl
by Thomas Kerwin · in Torque Game Engine · 06/16/2008 (2:30 pm) · 1 replies
I've been trying several different ways to get the STL working in TGEA 1.7.
Neither stl_fix solution or TORQUE_DISABLE_MEMORY_MANAGER seemed to do the trick, I either got a bunch of compile-time errors in xlocale or run-time errors where the memory allocator doesn't work correctly.
Have people been able to use the STL with TGEA 1.7? Any advice would be helpful.
Neither stl_fix solution or TORQUE_DISABLE_MEMORY_MANAGER seemed to do the trick, I either got a bunch of compile-time errors in xlocale or run-time errors where the memory allocator doesn't work correctly.
Have people been able to use the STL with TGEA 1.7? Any advice would be helpful.
Associate James Ford
Sickhead Games