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Tgea And Stl

by Thomas Kerwin · in Torque Game Engine · 06/16/2008 (2:30 pm) · 1 replies

I've been trying several different ways to get the STL working in TGEA 1.7.
Neither stl_fix solution or TORQUE_DISABLE_MEMORY_MANAGER seemed to do the trick, I either got a bunch of compile-time errors in xlocale or run-time errors where the memory allocator doesn't work correctly.

Have people been able to use the STL with TGEA 1.7? Any advice would be helpful.

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#1
06/16/2008 (5:38 pm)
I also need to get this working, but with TGB 1.7.3. Also tried both of those with no luck.