Inverse Scale dif problem
by Daniel Neilsen · in Torque Game Engine · 10/14/2002 (4:58 pm) · 2 replies
I am having difficulty in applying an inverse scale to a dif model in a map.
ie. I have an L shaped model and I want to inverse it so I use a scale of "-1 1 1"
Now this works fine in the editor, and the model looks fine in game BUT, when your player collides with it he walks right through it.
Has anyone else encountered this problem?
ie. I have an L shaped model and I want to inverse it so I use a scale of "-1 1 1"
Now this works fine in the editor, and the model looks fine in game BUT, when your player collides with it he walks right through it.
Has anyone else encountered this problem?
About the author
#2
In the map I have two instances of the same model
One with scale "1 1 1" and one with "-1 1 1"
The first one works as expected but the inverse scaled one you can just walk straight through it.
Very bizarre.
10/14/2002 (6:56 pm)
I couldnt find any collissions in the middle of nowhere so I can only assume that there is no collissions at all.In the map I have two instances of the same model
One with scale "1 1 1" and one with "-1 1 1"
The first one works as expected but the inverse scaled one you can just walk straight through it.
Very bizarre.
Torque Owner James \"Corvidae\" Williams