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Is the TGE for me?

by Andreas Lund · in Torque Game Engine · 10/14/2002 (12:50 pm) · 1 replies

I've been programming in various languages including Pascal and asm since I was about 15 years old, now I'm 30 and have my own company where I develop in Perl most of the time.

I have only a little bit of experience in C and absolutely no experience with C++. Still, graphics programming is a bit of a hobby of mine, and I've been wanting to sink my teeth into 3D acceleration for a few years now.

The way I see it, I have two options: Get a DirectX book or two and try to write something from scratch - or - get an engine to play with and learn from.

So my question is: Would I be able to make sense of the TGE? Here's the 3D code I've done so far: http://www.atc.no/releases/bin/ATC-LTC-source.zip

I'd very much like to see a sort of "code preview" or something to base my purchase decision on :-)

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#1
10/14/2002 (1:13 pm)
Wow. Why did you put your function implementations in header files? Strange.

Anyway, if you're interested in _graphics_ programming, I'd stay away from torque for a bit, and hit http://nehe.gamedev.net for a while, and pick up some books like 'OpenGL graphics programming', etc, working your way up to something like 'Advanced Animation and Rendering Techniques: Theory and Practice.' That will be money well spent on learning nifty graphics techniques.

On the other hand, if you're interested in game programming, definately buy the torque engine and start writing game logic.