Melee port
by James Thompson · in Torque Game Engine Advanced · 06/15/2008 (11:11 am) · 101 replies
About the author
Been a programmer for a few years, started when I was quite young and got into it so carried on through my life. Currently studying at Kent Uni in Canterbury.
Torque Owner Dennis in 3D
Okay I fixed the issue in the Player.cpp change
This
S32 seq = mDataBlock->mShape->findSequence("h1stun"); // MRR Changed
To this
S32 seq = mShapeInstance->getShape()->findSequence("h1stun");
(Line 1505)
and This
F32 y;
if (mArmThreadPlayOnce)
To this
F32 y = move->yaw;
if (mArmThreadPlayOnce)
Youtube proof!
http://www.filedropper.com/tgea182inaction