Game Development Community

TXB Tool Differences

by Ronnie · in Torque Game Engine · 06/15/2008 (2:33 am) · 1 replies

Hello,

1. Would anyone care to explain the differences between

1.1. Torque Game Builder (2D Games) ?
1.2. XNA Builder ?
1.3. Toque X ?
1.4. Torque Design Tools for 2D Games ?


2. Does anyone know if 2 or more of the above may be
purchased as a bundle ?

3. Would any of them, requiring ONLY VC# 2005 Express,
may work with VC# 2008 Express as well ?

Thanks much,
Ronnie

#1
06/16/2008 (9:18 am)
Answered this in your e-mail to me, but I'll post here for others as well.

1.
TGB is a C++ engine for Mac/Windows which uses TorqueScript. It is built off of the Torque Game Engine. TGB includes a level editing environment. When you purchase TGB, you get a license for the TX Builder environment as well.

TorqueX Builder is the level/particle/etc editing environment for TorqueX. You do not have to purchase it to use TorqueX, but it makes life much, much easier. A license comes with Torque Game Builder.


Torque X is a completely built from-the-ground-up engine which uses Microsoft XNA as its backbone. It is a C# engine and does not make use of TorqueScript.

The builders (TGB and TXB) are oriented towards 2D games, with John Kanalakis's 3D builder for TorqueX on its way soon.


There are no bundles.

TGB will work with Visual Studio C++ 2008 Express. XNA 3.0 adds 2008 support to XNA-based products, but is still in Beta.