TGEA 1.71 - Water bug
by Adam Beer · in Torque Game Engine Advanced · 06/14/2008 (8:52 am) · 3 replies

The image speaks for itself. It is the stock, unmodified Atlas demo mission. Stuff like this also happens in other demos with water, but some are triangular shapes where the spec is occluded.
About the author
Adam is the owner of Ignition Games, an indie game and software development company.
#2
06/14/2008 (9:47 am)
Same here on GF7900gtx, Vista.
#3

Windows XP Home SP3 (with all current updates applied)
AMD Athlon 64 X2 5600+ @ 2800 MHz (Liquid cooled)
2GB DDR2 PC2-6400 (2 x 1024 @ 400 MHz with 4-4-4-12 timings)
NVIDIA GeForce 8800 GTX
Asus M2N32-SLI Deluxe ( nVidia nForce 590 SLI)
Maxtor Sata 2 HDD C:\ (250GB OS and Install)
Samsung Sata 2 HDD D:\ (400GB Data)
DirectX Version 9.0c (June 2008)
ViewSonic VX912 - 19 inches 1280x1024@60Hz
06/14/2008 (1:34 pm)
I also get the bug.
Windows XP Home SP3 (with all current updates applied)
AMD Athlon 64 X2 5600+ @ 2800 MHz (Liquid cooled)
2GB DDR2 PC2-6400 (2 x 1024 @ 400 MHz with 4-4-4-12 timings)
NVIDIA GeForce 8800 GTX
Asus M2N32-SLI Deluxe ( nVidia nForce 590 SLI)
Maxtor Sata 2 HDD C:\ (250GB OS and Install)
Samsung Sata 2 HDD D:\ (400GB Data)
DirectX Version 9.0c (June 2008)
ViewSonic VX912 - 19 inches 1280x1024@60Hz
Torque Owner Taylor Petrick