Compiler + Output Issues
by Ronnie · in Torque Game Builder · 06/11/2008 (7:32 am) · 1 replies
Hello,
I'm new to TGB PRO.
====================
1.) Microsoft Compiler
====================
1.1.) Can I compile it with Visual Studio Express Edition 2008 ?
1.2.) Can I compile it with Visual C++ v6.0 ?
====================
2.) Game Product
====================
2.1.) Once I've finished my TGB PRO-made game,
or even when I only want to test it -- am I
to make a stand-alone EXEcutable out
of it, using some TGB menu option ?
2.2.) Would a stand-alone TGB PRO-made game, be
runnable on old machines, say, Pentium III
with Windows 95 / 98 installed ?
2.3.) Would a stand-alone TGB PRO-made game, be
requiring only a minimum version of DirectX,
say v7.0 ?
OK,
Thanks in advance,
Ronnie
I'm new to TGB PRO.
====================
1.) Microsoft Compiler
====================
1.1.) Can I compile it with Visual Studio Express Edition 2008 ?
1.2.) Can I compile it with Visual C++ v6.0 ?
====================
2.) Game Product
====================
2.1.) Once I've finished my TGB PRO-made game,
or even when I only want to test it -- am I
to make a stand-alone EXEcutable out
of it, using some TGB menu option ?
2.2.) Would a stand-alone TGB PRO-made game, be
runnable on old machines, say, Pentium III
with Windows 95 / 98 installed ?
2.3.) Would a stand-alone TGB PRO-made game, be
requiring only a minimum version of DirectX,
say v7.0 ?
OK,
Thanks in advance,
Ronnie
Associate David Montgomery-Blake
David MontgomeryBlake
1.1 - Yes.
1.2 - There is not a project for VS 6 in TGB 1.7.3.
2.1 - Yes. File > Build Project > setup project directory and specifications.
2.2 - You would need to test. There are definitely teams that have deployed to 9x machines, but I do not know if they had to jump through any special hoops.
2.3 - It requires OpenGL drivers. I believe the DX libraries are 8, but am not sure. It has been a while since I've jumped back.