Game Development Community

Yack Pack 1.1 Wishlist

by Alex Stone · in Torque Game Engine · 06/10/2008 (7:50 am) · 9 replies

I'm going to get started working on a new release of the Yack Pack. I wanted to get feedback from existing and potential users for what they would like to see in this next version.

I'll get things started...

* Native support for TGEA 1.7
* Streaming audio fix to support longer phrases (+ dynamic loading of sounds).
* Additional actor-relative camera angles (face, over-the-shoulder.)

#1
06/10/2008 (9:25 am)
I hope it'll be compatible with the upcoming AFX TGEA 1.7 version.
#2
06/10/2008 (1:17 pm)
There's nothing in the Yack Pack TGEA code that makes it implicitly incompatible with AFX. What does need to be changed is the activation system, since the "stock" Yack Pack gives example code for activation through an "FPS-style" interface, a conversion needs to be done to allow the Yack Pack to activate using a mouse driven interface. It's not difficult, but it does require knowing the right place to make changes.
#3
09/07/2008 (12:13 pm)
Would it be possible to make it so NPC's could continue on their 'path' after being interacted with? (or is this already possible with version 1?)
For example when I speak to the orc in the stronghold demo, I'll chase him down, and talk to him. Once I exit the dialogue, he just stands there instead of running around again.

Also, it would be great if during a dialogue an npc could say something and then walk over to another npc to continue the dialogue.

Anyway, I'm looking forward to the update (and I hope my comments make sense).
#4
09/07/2008 (12:45 pm)
@Alex -
I'd like A GUI Designer for the conversation tree. So you could see, and graphically change, the path through the conversation (like a flow chart). Be able to add, change, delete paths right in the graphical editor. And be able to pull up and test the conversation from any point in the system.

@Kerry - I posted some changes to the yack pack in this thread
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=15095 to work around the issue. However, it does disable some features (that I didn't use). I hope there is a fix for this in the newest version.
#5
09/07/2008 (6:40 pm)
@Jami: That might already be in the works... ;)
#6
09/14/2008 (8:27 am)
@Jaimi - Thanks for the link. And I agree, a GUI designer would be great.
#7
12/07/2008 (3:32 pm)
Any news on the update?
#8
12/20/2008 (5:09 pm)
I just did a minor update to the Yack Pack page on TDN. There were a couple of changes that needed to be made (on top of the 1.7 changes) to get it to work with TGEA 1.8. They are posted at the bottom of the page.

tdn.garagegames.com/wiki/TorqueShaderEngine/Yack_Pack_TGEA_1_7
#9
03/23/2009 (11:41 am)
Is this update still in the works?