TGEA Networking Error
by Austin Whitlatch · in Technical Issues · 06/09/2008 (12:59 pm) · 1 replies
We are currently working on a multiplayer game that is having major issues in TGEA. The problem seems to stem from a client trying to join the server. We can 'sometimes' load into the game, but usually only 1 time per complete rewrite back to the original SDK. The client machine will crash (as in windows error, send/don't send message... bad stuff). Our log looks like this:
We have currently done the following to try to fix these issues:
* Verified both machines have exactly identical versions
*Checked the console log - no errors and/or grey text. We cleaned up the build so there are no missing sounds or textures.
* Using a pseudo-clean build. (A completely unaltered build will not, change even the slightest things, it breaks)
* TGEA DSO generation is turned off (turning on we haven't figured out how to do, that may fix it but I doubt it).
* Using the barebones.mis map in the Examples/Stronghold folder. No extra things to break the map!
* Tried using several suggestions that we have found relating to this issue on the forums
Anyone have any Ideas?
//-------------------------- 6/9/2008 -- 13:38:43 ----- ---Code was removed from here. Not a big deal, just computer specs and the like--- Engine initialized... *** Load Main Menu ServerQuery: start Querying LAN servers 0 LAN server ping: IP:Broadcast:28000... Pinging Server IP:192.168.5.174:28000 (3)... ServerQuery: ping Waiting for lan servers... 0.5 ServerQuery: query Querying servers: 1 left... 0.5 Querying Server IP:192.168.5.174:28000 (3)... ServerQuery: query Querying servers: 0 left... 1 ServerQuery: done One server found. 1 Server query canceled. Adding a pending connection Sending Connect challenge Request Got Connect challenge Response Sending Connect Request Connection established 2206 Mapping string: ServerMessage to index: 0 Mapping string: MsgConnectionError to index: 1 Mapping string: MsgLoadInfo to index: 2 Mapping string: MsgLoadDescripition to index: 3 Mapping string: MsgLoadInfoDone to index: 4 Mapping string: MsgClientJoin to index: 5 Mapping string: HOST to index: 6 Mapping string: Welcome to a Torque application %1. to index: 7 Mapping string: notHOST to index: 8 Mapping string: MissionStartPhase1 to index: 9 *** New Mission: C:/Documents and Settings/gamedev235/Desktop/Stronghold6-9/game/scriptsAndAssets/data/missions/barebones.mis *** Phase 1: Download Datablocks & Targets SFXProfile((null))::onAdd: Invalid packet, bad description id: 4 SFXProfile((null))::onAdd: The profile is missing a description! Validation required for shape: scriptsAndAssets/data/shapes/player/player.dts PlayerData::preload - Invalid packet, bad datablockId(footPuffEmitter): 0x6f PlayerData::preload - Invalid packet, bad datablockId(dustEmitter): 0x71 PlayerData::onAdd - Invalid packet, bad datablockId(particle emitter): 0x6a PlayerData::onAdd - Invalid packet, bad datablockId(particle emitter): 0x68 PlayerData::onAdd - Invalid packet, bad datablockId(particle emitter): 0x66 SFXProfile((null))::onAdd: Invalid packet, bad description id: 5 SFXProfile((null))::onAdd: The profile is missing a description! Error, unable to load sound profile for precipitation datablock Error, unable to load sound profile for precipitation datablock SFXProfile((null))::onAdd: Invalid packet, bad description id: 10 SFXProfile((null))::onAdd: The profile is missing a description! SFXProfile((null))::onAdd: Invalid packet, bad description id: 4 SFXProfile((null))::onAdd: The profile is missing a description!
We have currently done the following to try to fix these issues:
* Verified both machines have exactly identical versions
*Checked the console log - no errors and/or grey text. We cleaned up the build so there are no missing sounds or textures.
* Using a pseudo-clean build. (A completely unaltered build will not, change even the slightest things, it breaks)
* TGEA DSO generation is turned off (turning on we haven't figured out how to do, that may fix it but I doubt it).
* Using the barebones.mis map in the Examples/Stronghold folder. No extra things to break the map!
* Tried using several suggestions that we have found relating to this issue on the forums
Anyone have any Ideas?
About the author
Torque Owner Columbia_Student_001
I'm experiencing the exact same thing, with the app crash when the client connects. The log file shows the same invalid packet error.