Game Development Community


#1
06/09/2008 (7:33 am)
You should check out the player.cs file, in there you will see the datablock for the player model and the line that defines the source model.
#2
06/09/2008 (7:48 am)
I can't remember which color guy has a blender rig, but that's the one you should use to work with the animations and make sure the naming conventions, etc are correct. Then use the player.cs that is included with that rig.