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MMO RPG: Some question

by Raven Loh · in General Discussion · 06/08/2008 (10:48 am) · 5 replies

Hi, all the guy and girl

first i introduce myself, I am Raven from Kuala Lumpur, Malaysia, 3D artist

I decide to form a developer team to create a last next gen (Half life 2 or Doom 3) mmo rpg game base on PC platform

i interest to get a game engine from here because it look easy for my partner(programer)

1.I should use TGE or TGEA? I prefer to use TGEA as my 1st choice

2.is that easy to use TGEA to create a MMO RPG? and is that protection enough for my game been hack for item/ money/ or botting?

3.and is that the engine support cloth animated? here is the sample: Like other MMO RPG, i can change my equitment/ amor/ cloth and it will follow the step of animation?

4.and can we get the random weather effect like raining/ storm raining/ dessert strom wind on specify environments?

5.can we get a random Item drop on the mob? and random limited boss item drop? and can player enhancement their equitment/ item/ weapon with adding number +1/ +2/ +3?

6.can the engine support browser like online shopping and reload for the game point?

7.when the player cast a skill, should i buy "Faust Logic: AFX:CoreTech for TGEA" for crazy skill effect? or it can be done in the TGEA?

8.There got a terrain editor in the engine? if there got 1, how big the map can we generate?

9.If my game come out with expansion pack like World Of Warcraft- Burning Crusade, i need pay money again for the commercial price or other price or free?

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#1
06/08/2008 (10:48 am)
Thanks for u guy if u guy answer for my question!
#2
06/08/2008 (11:06 am)
Hey Raven, I think you should go with TGEA, and also pick up ArcaneFX, which would allow you to use the MMOKit, which has a lot of the MMO basics that you would want (items, inventory etc. plus the server setup). Plus the complexity of the effects you can get easily will be much higher than what you could do manually with particles in TGEA (you could do it, don't get me wrong, and even more advanced things, but it would take you longer and take much longer to make look right). As for items you can do exactly what you want through the mounting system. You'll just have to set it up so that your items have meshes and get mounted to the right spot on your character (defined by mount nodes that you'd make in Max, which are just nodes with a particular name). If you want actual physical cloth, you could look into something like PhysX (there is a basic resource for integration into TGEA).

TGEA does have a map editor, as does TGE (though for you particular target of art quality, you need TGEA anyway, so go that route) and you can make terrains that are 4kmx4km or so with the legacy terrain + megaterrains. Atlas can do much bigger terrains, but it doesn't have an in game terrain editor. There are several 3rd party editors that are very good though, and L3DT has an exporter to TGEA.

You would not have to pay again for an expansion. If you read the license it says you're covered for multiple games, so I believe an expansion would under that. I am not a lawyer though, so don't quote me on that.
#3
06/14/2008 (1:01 pm)
Ross Pawley, Thanks for the answer, i got some more question to ask

so far i know this engine not support Chinese word but my targer gamer is asia pacific, will TGEA support chinese input on new version?

and about the enchantment question, here come the sample

Blade Strom
Sword Level 60
Bind when equip

Base Attack 150~200

Strength +30
Agility +20

equip= Critical Strike +15
equip= 10% to pull back enemy and give extra 100 damage
equip= 3% Stop enemy from casing spell

Description: Anti Mage weapon use by Juggernaut, he use this to defeat Darkness Mage 3000 Years Ago

After Enchant

Blade Strom (+1)
Sword Level 60
Bind when equip

Base Attack 170~220

Strength +35
Agility +23

equip= Critical Strike +17
equip= 13% to pull back enemy and give extra 130 damage
equip= 6% Stop enemy from casing spell

Description: Anti Mage weapon use by Juggernaut, he use this to defeat Darkness Mage 3000 Years Ago

Again enchant

Blade Strom (+2)
Sword Level 60
Bind when equip

Base Attack 200~250

Strength +45
Agility +28

equip= Critical Strike +25
equip= 18% to pull back enemy and give extra 200 damage
equip= 10% Stop enemy from casing spell

Description: Anti Mage weapon use by Juggernaut, he use this to defeat Darkness Mage 3000 Years Ago

Can i make a enchant system like > 2x Blade Strom+ Extreme Core= Blade Strom (+1), 4x Blade Strom (+1)+ Unlimited Core= Blade Strom (+2), but when proses of enchantment, they successes rate only 30%, and after enchant some part of the weapon will be shinning for light?

and can i make a online shop for the game like 150% EX point card for 30 game point?

hope u guy can answer my question. thanks!
#4
06/16/2008 (7:44 am)
Since the engine is written in C++ and you have full source code, then yes you can make it do anything you want it to. It all depends on your skill level.
#5
06/16/2008 (12:14 pm)
That Blade Strom sounds alot like World of Warcraft.