Game Development Community

Why DTS???

by Benjamin Botw00 · in Artist Corner · 06/06/2008 (8:16 am) · 7 replies

Does all the character models in the torque game engin need to be3 .dtds files or can it be another file

#1
06/06/2008 (8:20 am)
You will need to export them to DTS.
#2
06/06/2008 (8:39 am)
What if it doesn't have the plugin for the exporter. is there a converter or something
#3
06/06/2008 (8:50 am)
For static shapes (assuming the program that you are using uses the same version of the OBJ format), you can use obj2dts. Otherwise you will need to use a program that has DTS export capabilities.
#4
06/06/2008 (8:56 am)
What abourt character models because i am broke and blender has now up 2 date tutorials
#5
06/06/2008 (8:57 am)
You can use Blender. Joseph Greenawalt's done some great work on the newest exporter for it.
#6
06/06/2008 (9:00 am)
I cant figure out how to use blender
#7
06/06/2008 (9:06 am)
Well, first, I would suggest reading the Blender Manual to figure out the workflow of the application. Then I would recommend downloading the Max/Maya interfaces for Blender to speed up your workflow once you understand the application (if you find it difficult to "get"). Then, go through the DTS exporter and match up terminology that you now have.

EDIT: Linkification.