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Footstep sound

by Saeedsan · in Technical Issues · 06/05/2008 (7:34 am) · 1 replies

Why when the character get animate the footstep sound dont play?

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#1
06/06/2008 (5:11 am)
You need to embed trigger data into the keyframes of the DSQ animation sequence; this is dependent upon which modeling package you're using.

The engine is looking for 'trigger' data to place footstep sounds, footprint decals, and footpuff particles.

You'll also need correct sound descriptions in the player.cs script.