Use video
by Saeedsan · in Technical Issues · 06/04/2008 (3:41 am) · 8 replies
How can I use video before starting game in TGE 1.7
#2
06/05/2008 (5:24 am)
I cant use video in tgea 1.7. How does theora works in it ?
#3
I would recommend looking up the GUIaviBitmap resource and trying to port it in then.
06/05/2008 (7:33 am)
Oops. I missed that you were using 1.7. Theora was not ported to 1.7.I would recommend looking up the GUIaviBitmap resource and trying to port it in then.
#4
06/05/2008 (7:56 am)
What about bink? can we use it in tgea 1.7
#5
06/05/2008 (7:59 am)
You would have to implement it and pay their licensing costs to use it in a commercial application.
#6
06/05/2008 (8:22 am)
How can I use bink video format in tgea 1.7?
#7
First, visit their site: http://www.radgametools.com
Then, request the SDK and pay the licensing fees associated with it.
Once you have the SDK, read through the documentation and figure out how best to implement it in a simple source code application.
Then, look at the guiAviBitmap resource or the FlashGUI resource to see how they were implemented in GUI's in Torque...and start the implementation process.
06/05/2008 (8:38 am)
Well, I've never implemented it, but here's what I would recommend if you want to take that route. It will take some strong C++ knowledge as well, I believe, to implement their SDK in Torque.First, visit their site: http://www.radgametools.com
Then, request the SDK and pay the licensing fees associated with it.
Once you have the SDK, read through the documentation and figure out how best to implement it in a simple source code application.
Then, look at the guiAviBitmap resource or the FlashGUI resource to see how they were implemented in GUI's in Torque...and start the implementation process.
#8
why theora play high quality videos or long time movies VERY slowly?
06/06/2008 (3:59 am)
Now we can use theora in 1.7 but without sound. why theora play high quality videos or long time movies VERY slowly?
Associate David Montgomery-Blake
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