From TorqueScript to Cpp
by Benjamin L. Grauer · in Torque Game Builder · 06/02/2008 (2:49 pm) · 2 replies
I would like to try to convert my scripting skills into coding skills, but can't find a clear way.
Is there a tutorial that learns the basics of C++ from TorqueScript? All I'd like to know about are the differences between the two and how to apply it to Torque. I don't care for general C++ coding, all I need is making my own console functions and gameplay code inside TGB.
Could somebody point me something that could get me started on it?
(I know, I could retrace the code logic from script calls and *try* to figure things out, but if there's a nicer way to get started, that would be less time-consuming)
Is there a tutorial that learns the basics of C++ from TorqueScript? All I'd like to know about are the differences between the two and how to apply it to Torque. I don't care for general C++ coding, all I need is making my own console functions and gameplay code inside TGB.
Could somebody point me something that could get me started on it?
(I know, I could retrace the code logic from script calls and *try* to figure things out, but if there's a nicer way to get started, that would be less time-consuming)
#2
06/03/2008 (11:56 am)
Thanks, I will surely have to change existing classes too. Hopefully the tuto and the book will be enough for me.
Associate James Ford
Sickhead Games
tdn.garagegames.com/wiki/Code/How_do_I_make_a_scriptable_object%3F
This new book covers the C++ side of Torque (although not TGB specifically)
www.garagegames.com/blogs/2311/14649