Death animation not playing
by Felix999 · in Torque Game Engine · 05/31/2008 (4:59 am) · 3 replies
I'm new to torque and torque script, so i went through the codesampler.com tutorials.
I'm on the last one now(weapon damage) and I'm having a bitof trouble.
The player_dieknees animation doesn't play when i kill the bot with the rocket launcher. It just freezes in whatever position it was when i killed it. I went through the tutorial a few times, but each time the same thing happens. Any help would be much appreciated.
Thanks.
I'm on the last one now(weapon damage) and I'm having a bitof trouble.
The player_dieknees animation doesn't play when i kill the bot with the rocket launcher. It just freezes in whatever position it was when i killed it. I went through the tutorial a few times, but each time the same thing happens. Any help would be much appreciated.
Thanks.
About the author
#2
thanks for the reply
i get the following console error:
unable to find object: '' attempting to call function 'onDeath'
i've also tried running the animation from the console as described in the link you posted,
i used the following command:
%Player.playThread(0, "die");
i got the following error when i tried this:
(0): Unable to find object: '' attempting to call function 'playThread'
06/21/2008 (3:26 pm)
Hey Infinitum3D,thanks for the reply
i get the following console error:
unable to find object: '' attempting to call function 'onDeath'
i've also tried running the animation from the console as described in the link you posted,
i used the following command:
%Player.playThread(0, "die");
i got the following error when i tried this:
(0): Unable to find object: '' attempting to call function 'playThread'
#3
Is this a custom animation, or a stock TGE .dsq?
Does your death animation work in show tool?
Look at the thread Torque 101: Intro to Torque around post #130 (the ones for June 2008). I can't remember exactly how I got past it, but I did get it working.
The onDisabled function is supposed to playDeathAnimation, and the playDeathAnimation function selects from a lst of different death animations. Make sure that the number of death animations matches the deathIdx++> number otherwise it won't play the death animation at all.
My rat has 2 death animations, so I had to make the deathIdx++>2
also, define the correct number of animation variables
$RatDeathAnim::Death1 = 1;
$RatDeathAnim::Death2 = 2;
Hope this helps. If not, let me know
Tony
06/27/2008 (11:01 am)
Yeah, I had the same problem. Is this a custom animation, or a stock TGE .dsq?
Does your death animation work in show tool?
Look at the thread Torque 101: Intro to Torque around post #130 (the ones for June 2008). I can't remember exactly how I got past it, but I did get it working.
The onDisabled function is supposed to playDeathAnimation, and the playDeathAnimation function selects from a lst of different death animations. Make sure that the number of death animations matches the deathIdx++> number otherwise it won't play the death animation at all.
My rat has 2 death animations, so I had to make the deathIdx++>2
also, define the correct number of animation variables
$RatDeathAnim::Death1 = 1;
$RatDeathAnim::Death2 = 2;
Hope this helps. If not, let me know
Tony
Torque Owner Infinitum3D
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