Animations not displaying in multiplayer
by Mark Farra · in Torque Game Engine Advanced · 05/29/2008 (8:58 am) · 2 replies
Forgive me if this issue is elsewhere and my searching has overlooked the solution to my problem somehow. I have a rather strange problem that I don't quite understand here.
I'm using TGEA 1.7 and AFX 1.1.2. I made a few minor modifications to the engine source code, but that's irrelevant as I've gone back to AFX's stock source code trying to figure out what's causing this issue.
I AM using a custom model. The issue is that when I load the game normally, in single-player, the model animates perfectly fine. It runs, it jumps, etc, etc. Everything works normally. However, if I run a dedicated server, when I connect to it with the client the model simply assumes the "T" formation and doesn't animate at all. It does move, and jump, but you don't see the animations for those actions.
When I load the game as a host for a multiplayer game, the HOST works correctly (all animations work normally), but any clients that connect to it do not ("T" formation... nothing!).
I've tested this on a remote server, a LAN, and on the same PC - all with the same results.
Single Player == Animates correctly
Hosted Multiplayer == Host animates correctly, client connections do not
Dedicated Server == Client connections do not
Any information on this matter - or simply a finger in the right direction - would be greatly appreciated.
I'm using TGEA 1.7 and AFX 1.1.2. I made a few minor modifications to the engine source code, but that's irrelevant as I've gone back to AFX's stock source code trying to figure out what's causing this issue.
I AM using a custom model. The issue is that when I load the game normally, in single-player, the model animates perfectly fine. It runs, it jumps, etc, etc. Everything works normally. However, if I run a dedicated server, when I connect to it with the client the model simply assumes the "T" formation and doesn't animate at all. It does move, and jump, but you don't see the animations for those actions.
When I load the game as a host for a multiplayer game, the HOST works correctly (all animations work normally), but any clients that connect to it do not ("T" formation... nothing!).
I've tested this on a remote server, a LAN, and on the same PC - all with the same results.
Single Player == Animates correctly
Hosted Multiplayer == Host animates correctly, client connections do not
Dedicated Server == Client connections do not
Any information on this matter - or simply a finger in the right direction - would be greatly appreciated.
About the author
Torque Owner Mark Farra
For anyone else curious of this, the problem was a dot. Apparently you can't use:
base.player.dts
I'm not sure why, but removing the dot fixed the problem.
base_player.dts works.
I'm going to go kick myself repeatedly now.