Errors Compiling TGB 1.7.2 for Max on xcode 2.5
by He Dong · in Torque Game Builder · 05/27/2008 (6:44 am) · 4 replies
I've got the xCode 2.5 and the TGB 1.7.2 on Max os x 10.4.10. When i compile, I get the errors):
In file included from ../../source/platform/platformAudio.h:16,
from ../../source/audio/audio.h:10,
from /tgb/engine/compilers/Xcode/../../source/audio/audio.cc:6:
../../source/platform/platformAL.h:14:23: error: OpenAL/al.h: No such file or directory
../../source/platform/platformAL.h:15:24: error: OpenAL/alc.h: No such file or directory
../../source/platform/platformAL.h:16:28: error: OpenAL/altypes.h: No such file or directory
../../source/platform/platformAL.h:17:29: error: OpenAL/alctypes.h: No such file or directory
../../source/platform/platformAL.h:18:29: error: OpenAL/eaxtypes.h: No such file or directory
I'm rather inexperienced with XCode, so I'm lost as to how to fix it. Ideas????
In file included from ../../source/platform/platformAudio.h:16,
from ../../source/audio/audio.h:10,
from /tgb/engine/compilers/Xcode/../../source/audio/audio.cc:6:
../../source/platform/platformAL.h:14:23: error: OpenAL/al.h: No such file or directory
../../source/platform/platformAL.h:15:24: error: OpenAL/alc.h: No such file or directory
../../source/platform/platformAL.h:16:28: error: OpenAL/altypes.h: No such file or directory
../../source/platform/platformAL.h:17:29: error: OpenAL/alctypes.h: No such file or directory
../../source/platform/platformAL.h:18:29: error: OpenAL/eaxtypes.h: No such file or directory
I'm rather inexperienced with XCode, so I'm lost as to how to fix it. Ideas????
#2
05/27/2008 (12:41 pm)
See if openAL's development libraries are installed. I am compiling 1.7.3 on xCode 3.0 with no problems right now. You might want to try updating xCode to 3.0.
#3
The xCode 3.0 is for Max os x 10.5.x, but my os is Max os x 10.4.10.
When I change taget's architectures form Intel to PowerPC , the error is:
In file included from ../../source/platform/platformAudio.h:16,
from ../../source/audio/audio.h:10,
from /TorqueGameBuilder-1.6/engine/source/audio/audio.cc:6:
../../source/platform/platformAL.h:18:29: OpenAL/eaxtypes.h: No such file or director
05/27/2008 (10:35 pm)
Thangs Greg Tedder!The xCode 3.0 is for Max os x 10.5.x, but my os is Max os x 10.4.10.
When I change taget's architectures form Intel to PowerPC , the error is:
In file included from ../../source/platform/platformAudio.h:16,
from ../../source/audio/audio.h:10,
from /TorqueGameBuilder-1.6/engine/source/audio/audio.cc:6:
../../source/platform/platformAL.h:18:29: OpenAL/eaxtypes.h: No such file or director
#4
The xCode 3.0 is for Max os x 10.5.x, but my os is Max os x 10.4.10.
When I change taget's architectures form Intel to PowerPC , the error is:
In file included from ../../source/platform/platformAudio.h:16,
from ../../source/audio/audio.h:10,
from /TorqueGameBuilder-1.6/engine/source/audio/audio.cc:6:
../../source/platform/platformAL.h:18:29: OpenAL/eaxtypes.h: No such file or director
05/28/2008 (12:29 am)
Thangs Greg Tedder!The xCode 3.0 is for Max os x 10.5.x, but my os is Max os x 10.4.10.
When I change taget's architectures form Intel to PowerPC , the error is:
In file included from ../../source/platform/platformAudio.h:16,
from ../../source/audio/audio.h:10,
from /TorqueGameBuilder-1.6/engine/source/audio/audio.cc:6:
../../source/platform/platformAL.h:18:29: OpenAL/eaxtypes.h: No such file or director
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