Game Development Community

Tactics Style Games on TGE

by Michael Welch · in Game Design and Creative Issues · 05/22/2008 (9:14 pm) · 3 replies

I have enjoyed many of the tactics style games that have been released in the past, and was wondering what this community thought on the topic.

1. I was wondering what some other people think about tactics style games. What are some of your favorites, and what did you like about them?

2. To some of the GG experts -- I know that TGE is capable of doing this but I wanted to know what your thoughts were on creating a tactics style game with TGE?

I like games like FFT and Fire Emblem. I like the replay value of hese games. I like the ability to mold a team of characters to my style of play. I like having a lot of choices in classes, weapons, armor, skills, etc. I also like the look of these types of games. I like the colorful, cartoonish, fantasy feel of the characters and environments.

The reason I am asking these questions is I am wanting to create a game (duh-huh) of this genre. I want it to be a 3d game with rich and full environments (with some interactions). I want to start with a few choices in classes, weapons, armor, and skills (basically a proof of concept), and keep building on that. I want the appearences of the characters to change with the weapon and armor choices. I want skills to have great animations with a lot of great effects. I want an in depth story that's involved and interesting.

I should have it done in, like.............., the next couple of days!!!

Thanks in advance for your thoughts!

#1
05/22/2008 (10:48 pm)
strategem This was cool project just look up early post by Mel to get extra info. But gameplay takes place on a 3D board with unique characters battling it out using science and magic against each other.
#2
05/24/2008 (8:37 am)
This is more or less the game I have been working on for the last 6 months. I still have a long way to go (hope to be done by end of year) but with torque it's absolutely possible if you are willing to put in the effort. All the combat will be tactical turn based involving anywhere from a few to a few dozen combatants using a terrain grid and Astar path finding (both of which I coded myself). Inventory, level up, a stats system, turn based combat, all more then doable in Torque script.
#3
05/24/2008 (11:04 am)
Warscale is another of these tactical games currently being developped. So as you can see through everyone's posts so far, this is entirely possible.

As for graphics, depending on how toonish you want it to be you can just design the original graphics with this style and keep Torque's normal rendering. You could go for a simple cartoonish style like this game made with Torque, or even very deep cartoony with cellshading which you can find several resources on. (I'm guessing it would be closer to the 1st choice if you want Fire Emblem-like graphics.)