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Mac OS Leopard and TNL

by Hagbard Celine · in Torque Game Engine · 05/22/2008 (12:40 pm) · 1 replies

Hello there,

I am a student and currently I am testing Torque3D with the IndiLicence and just wanted to test the network abilities. I am using Torque on MacOS X Leopard and figured out, that OpenTNL is not that pleased to be compiled with gcc4.

Is there any possibility to test the network abilities without the 250 $ Indie Licence of TNL or the problems I discovered with OpenTNL?

Any hint you might have is welcome - thanks a lot in advance,

with kind regards,

hagbard2nd

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#1
05/22/2008 (12:45 pm)
The source base is that same between the GPL license and the indie license. The difference is what you can do with them according to the license.