Java Game API?
by James "Neo" D · in Technical Issues · 06/05/2001 (6:07 pm) · 7 replies
From JavaGaming.org
http://jcp.org/jsr/detail/134.jsp
Comments.
I think it'll work. The only thing is that X-Box probably won't come near it!
http://jcp.org/jsr/detail/134.jsp
Comments.
I think it'll work. The only thing is that X-Box probably won't come near it!
About the author
#2
Wild Tangent
I've talked to them about commercial licensing, and it isn't cheap, but their SDK is free for personal use. I like it allot, I just like the V12 engine more.
06/05/2001 (9:02 pm)
Please tell me I'm not the only one who has heard of Wild Tangent! Java is one of the main languages the Wild Tangent SDK is designed for.Wild Tangent
I've talked to them about commercial licensing, and it isn't cheap, but their SDK is free for personal use. I like it allot, I just like the V12 engine more.
#3
06/05/2001 (9:32 pm)
The Wild Tangent SDK is great..but it has one problem..no networking support..which makes it almost completely useless in today's market. Wild Tangent will almost certainly fail
#4
10/03/2001 (10:13 am)
WT does have networking support... you just didnt look hard enough.
#5
I just wish that WT was a little easier to make standalone games with.
A lot of the examples actually opened up a browser window to play the game.
12/18/2001 (1:03 pm)
WT definitely does have networking support :\I just wish that WT was a little easier to make standalone games with.
A lot of the examples actually opened up a browser window to play the game.
#6
12/18/2001 (2:39 pm)
I know there's one Java based example of a stand-alone app made with Wild Tangent. Haven't taken a look at it myself though.
#7
12/19/2001 (5:33 am)
Wild tangest has added multiplayer support to their API. However, the latest terms for using their software are considerably less friendly than they used to be - read the fine print.
Torque Owner SR
They have to make sure to provide enough flexiblity to implement various features in different ways; like collision detection, occlusion culling, character animation. There are just two many ways to do these things currently, none of which has a clear and distinct advantage over others. Some just work better in some situations than others. I'm not too worried about this, though. given Java's ability to handle frameworks really well.
It would be great to see hardware java accelerators out by the time it's ready, too. I know I'd shell out money to have java code running at native speed, particularly if it meant I could play Java games without the performance hit. If both these technologies could prove themselves, maybe we'd see consoles adding hardware VMs. Talk about easy ports! Ok, a bit of a pipe-dream. Doesn't mean it wouldn't be cool.
As for the X-Box, I'm sure you could find a way to make it fit :)