Platformer
by Anthony Ratcliffe · in Torque Game Builder · 05/20/2008 (9:13 pm) · 5 replies
I just noticed the platfomer tut has been updated will there be more to this, as at present i dont want to use the platformer kit untill there is more documentation on the behaviors
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#2
05/20/2008 (11:12 pm)
Well i stated before i had problems with the animation part and how to set up a new charecter also more on setting up AI behaviour ect , tbh aswell i'd like more instructions on raw coding of platformers, u see i'm a 1st yr student doing games development where we do the majority in code so codings what i wish to learn. this wasnt a dig at the great work thats u've put into the kit.
#3
05/22/2008 (7:50 pm)
Anyone no?
#4
05/23/2008 (8:05 am)
If you are referring to the platformer tutorial that features the ninja character, then there are no plans from myself to add additional sections outside of the 3 I updated/created. If someone else from the community wants to add further sections then they are free to do so.
#5
I still believe however, that if one wanted to make a platformer in TGB that they would be best served using behaviors. If for no other reason than platformers are full of mindless repetition, which is what behaviors are masters of.
The PSK is based on behaviors and is an excellent starting point for someone wanting to make a computer based platformer. Even if you don't use the behaviors themselves, each behavior has the code built in that you can examine and use in straight scripting if you wanted to go that route.
TGB has its platformer limitations (swinging ropes as example), but it still beats anything curently available for the price.
07/01/2008 (4:50 pm)
I just got through looking at the updated ninja platformer tutorial, nice work!I still believe however, that if one wanted to make a platformer in TGB that they would be best served using behaviors. If for no other reason than platformers are full of mindless repetition, which is what behaviors are masters of.
The PSK is based on behaviors and is an excellent starting point for someone wanting to make a computer based platformer. Even if you don't use the behaviors themselves, each behavior has the code built in that you can examine and use in straight scripting if you wanted to go that route.
TGB has its platformer limitations (swinging ropes as example), but it still beats anything curently available for the price.
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