aiAddPlayer
by Colin Doncaster · in Torque Game Engine · 10/08/2002 (7:10 pm) · 5 replies
Is there anything special I have to do to get aiAddPlayer to work? I'm posting this in the mac group because it might be different from the windows version. I've included aiAddPlayer.cc in the project and rebuilt as per the many other threads about it not working.
Thanks - Colin.
Thanks - Colin.
About the author
#2
10/08/2002 (8:09 pm)
The scripting should be machine-independant; only the engine code would differ between platforms.
#3
Thanks, Colin.
10/08/2002 (9:16 pm)
Weird, the game.cs in example/fps/server/scripts/game.cs does have an exec("./aiPlayer.cs"); is it supposed to be in one of the other ones?Thanks, Colin.
#5
10/08/2002 (10:58 pm)
Excellent, thanks.
Torque Owner Edward Smith
Silencersoft
mmm make sure your game.cs is calling up the aiplayer.cs file (exec ("./aiplayer.cs"); )
it should be the same on mac.