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TorqueX 3D Environmental Effects

by Patric Mezei · in Torque X 2D · 05/18/2008 (5:18 am) · 1 replies

Just started looking at the FPS demo, has anybody tried to add environmental effects such as blowing dust, falling rain & snow, etc.?

What would be the recommended approach, animated objects, particles, other?

thanks

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#1
05/25/2008 (11:59 pm)
I'm trying to play with the same things at the moment.
I'm using particles, although with limited succcess.
I have found that when the camera turns outside the field of view of where the emmitter is, that all particles including those already emmited are not rendered.
I'm sure I'm doing something wrong here, so if anyone has any idea, let me know.
I've tried to fix the emmitter at a location in the scene, rather that with the player, as in multiplayer mode, little snow clouds over each player just looks odd.