Game Development Community

Are you a Mac TGB user?

by Seth Willits · in Torque Game Builder · 05/15/2008 (8:58 pm) · 41 replies

If you're a Mac TGB user, please just raise your hand. I'm curious to see how many of us there are. Also, I'm curious if there are any things you like to see (Mac-specific of course) fixed or added to TGB.

Hopefully there won't simply be three replies.... I'm afraid of that. :)
#21
04/24/2009 (11:46 am)
Mac only, although for all of my sprites, at the moment, I am using windows because corel doesn't work on mac, I just change them to .png and go from there. I would love to see the Platformer kit for the mac and Pd particles for mac would be great.
#22
04/24/2009 (11:49 am)
I am a Mac user. I'd like the sprite delete in TGB to work better. In Windows I presume you can select an object and press Del or something, but doesn't work on Mac. You have to "Cut" on Mac or use "Undo". Hate that.
#23
04/24/2009 (12:56 pm)
@Eric - What TGB version are you using? Delete works for me. Backspace does not, though.
#24
04/24/2009 (10:38 pm)
There's no Delete key on MacBook - it involves pressing Fn+Backspace. It would be more convenient to also allow Backspace, of course.

There's also a lack of common OS X shortcuts. Cmd-C and cmd-v should do cut & paste. Ctrl is really used for OS-level control on a Mac.
#25
04/28/2009 (6:14 am)
Curious, I've got a key on my MBP that says "delete" right next to the +/= key. I don't have a "backspace" key. Pressing fn + delete does in fact work though. Didn't know that.

I'm using iTGB 1.1 right now. Which is _all_ kinds of funked up.
#26
04/28/2009 (6:40 am)
Just out of interest, Command X command C and Command V work fine (for me) even-though the prefs keybindings are listed as control XCV. The delete key issue does nark me occasionally too. Oh and eric, that key says 'delete' but its the other 'delete' key you need to press ;-) The MBP/Powerbook delete key is really a backspace by another name and doesnt allow sprite deletion. Would be nice to be able to use the prefs keybindings to assign this as the delete key in question.

Another annoyance for me is the inconsistent behaviour of tab. Tabbing between fields should hilight the next field but instead just places the cursor in the next field after the content. Some fields don't tab at all.

And while im thinking about it, simple keyboard shortcuts in the tile editor would make life a hell of a lot easier in a complex tilemap. Lets say V = Select, B = Brush, F(G?) = FloodFill, I = Eye drop, X(R?) = eraser.

BTW Anyone know how to add your own keybrd shortcuts to TGB without coding?

It would also be nice to have locked layers preserved when quitting - but thats just because im lazy sometimes.

As for bugs/quirks, finding an object in the Project:Object-tree is a little frustrating when selecting an object from the top of the list as, once selected, the list auto scrolls to the end of the list often hiding the object selected in the tree from view. Now I know I can scroll back up, but lets say im looking at 30 items?

Mark
#27
04/28/2009 (6:43 am)
"Delete" means "backspace". "Up" means "down". "Expensive" means "cheap". Welcome to the world of Apple :)

Apple laptops have changed layout over the years. My unibody MacBook has a backspace key just below the eject key, no delete.
#28
04/28/2009 (6:56 am)
Custom keyboard shortcuts are easy on a Mac.

Use the Keyboard & Mouse preferences panel, Keyboard Shortcuts. Add the app there, and type in the menu items exactly as they are spelled in the program and pick a cmd-shortcut or something.

To add cut, copy and paste, the names are "Cut", "Copy" and "Paste" just like that. Only Command, Option and Control combinations are possible, not lone keys.
#29
04/28/2009 (12:48 pm)
Mac here - hopefully moving on to iTGB in the near future.
#30
05/02/2009 (2:32 am)
Mac user - i am currently trying to compile torque2d project (of iTGB) but failed due to the privates framework...

Learning torque script language.
#31
05/02/2009 (10:48 am)
Hi, I'm new to TGB and also a MAC user, although I've also got a PC Laptop. But I'm primarily developing on a MAC PowerPC Dual G5 right now, but I plan on buying a mini in a few months, then the iTGB developer package to put my game on the iPhone. That's the dream anyway. :)
#32
05/08/2009 (7:49 pm)
Also new to TGB and developing on a Mac. I have an art background and so little programming experience that it may as well be none.

Right now I'm pulling my hair out trying to figure out how to build a game to an .app instead of to a folder, so that it's a standalone application. Like the "And Yet It Moves Demo". I can look at the contents of that app and see everything similar to what's in the folder I get when I build my game. I just can't turn my folder into an application.

There is one thing I would like to see in TGB, although it's not necessarily Mac specific. When tabbing between fields in the edit pane, it would be great if it auto-selected the current values so that I didn't have to either double-click to highlight (thus making the tab select pointless), or backspace to delete. If there's a way to get it to do that, I'm open to enlightenment.
#33
05/08/2009 (7:53 pm)
Right-click your app, Collin. Show Package Contents is the key. Move all data into Contents/Resources. Now you have a nice bundle to distribute :)
#34
05/09/2009 (7:18 am)
@Ronny: Thanks! Now if I could only find out how to make a Build of the game that works without including the script source as I explain here.
#35
05/23/2009 (1:16 am)
IMac and TGB 1.7.4 user here too. Just love it.
#36
05/23/2009 (11:07 am)
Macbook Pro and TGB, developed for iPhone and now looking into gamedev for iPhone. I had TGB so ill demo games in that en when it does the job, ill get iTGB..

only annoyance is i do not know how to add images to TGB on mac :(

got enough jpg and png's layin around ..

#37
05/23/2009 (2:10 pm)
I use the new Unibody MacBook Pro and a 3rd generation MacBook Pro here. I also develop games and applications for the iPhone/iPod so I will be moving to iTGB soon once I get the hang of TGB. I've been using TGE for quite a while now and decided it would be fun to try my hand at some 2D stuff. I also develop for other mobile devices on my mac as well. I am only forced to use windows when I am at work and when editing/creating my images and sprites since I am using photoshop for that. I must also commend GG for the perfectly set up xCode project. Why cant all IDE's be like xCode?


Syntactic-Studios.com <--- shameless plug!! :)
#38
05/29/2009 (7:56 am)
Ok, so I retract my previous statement of the Xcode project for TGB 1.7.4 Pro being set up correctly. I must have been thinking about my TGE project that I am also working on in parallel. I can not get the project to compile at all. Debug or Release. It seems that it cannot find the includes for OpenAL, ogg, vorbis, and theora. What gives? Anyone have this problem? I have set the proper locations for the search paths and it still has problems. I am using Xcode 3.1 which also has the iPhone SDK built into it. All my other projects, TGE or otherwise build just fine, so I know its not a problem with my config. I have been searching the site and cannot seem to find anything. The search function of this site isnt the greatest. It also seems that there are a lot of inconsistencies between project settings. Can anyone give me some insight as to how to get 1.7.4 Pro to build? Thanks in advance, and I will continue my search. If I find anything, or get it figured out, I will post a resource for this, as the docs seem to be lacking in this department as well.
#39
05/29/2009 (10:38 am)
I'm also a Mac TGB user now, after years of avoiding the OS. I'm rocking a recent Macbook Pro that is an absolute beast. I mostly use this for iTorque development, but have my own side projects as well.

@Syntactic - You might have better luck creating a new thread in the TGB forums to address the issue. It would be helpful to know what error you are getting.
#40
06/04/2009 (4:33 pm)
Im trying to be a MAc TGB user but mi TGB wont install, im on a MAc Book Prto, OSX 10. 4. 11, wich TGB should I donwnload, any toughs?