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Fish Demo Tutorial Question

by Tallyn Turnbow · in Torque Game Builder · 05/15/2008 (2:06 pm) · 1 replies

I just starting running through some tutorial action and came up with a question when playing with TGB. Can a static sprite and an animated sprite share the same class and / or datablock? I can create new animated fish sprites and assign them the FishDatablock or even the FishClass and they start swimming, but should I assign a static sprite either of these, it just sits there. Does anyone know if the engine supports using datablocks / classes across different "types" (static sprite, animated sprite, scroller)?

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#1
05/20/2008 (11:46 am)
No-one has any input on this? I'm not an expert at all, but I wouldn't think that it would matter what kind of sprite your using aslong as your code isn't calling for an animation while using a static.