TGEA 1.0.3 vs TGEA 1.7 changes
by Leo Van Koppen · in Torque Game Engine Advanced · 05/15/2008 (6:18 am) · 5 replies
We are considering porting our project to TGEA 1.7, where we are currently using TGEA 1.0.3. However, we have a very tight schedule, and we are trying to assess how much time it will take us to change our code to be 1.7 compatible.
We have tried running our 1.0.3 code (in torque script) with the 1.7 engine executable, and this does not work. The first difference we discovered was the way a canvas was created.
Our main problem is that cannot find a list anywhere that lists the changes made between 1.0.3 and 1.7, particulary where it concerns Torque Script. This would greatly help us determine how much work is involved with switching to the new version.
Is there information like this available anywhere?
We have tried running our 1.0.3 code (in torque script) with the 1.7 engine executable, and this does not work. The first difference we discovered was the way a canvas was created.
Our main problem is that cannot find a list anywhere that lists the changes made between 1.0.3 and 1.7, particulary where it concerns Torque Script. This would greatly help us determine how much work is involved with switching to the new version.
Is there information like this available anywhere?
About the author
#3
05/15/2008 (8:36 am)
Their is some more info in the docs for 1.7. I think it's called porting.. something or other.
#4
05/15/2008 (10:22 am)
Documentation\porting.html
#5
05/17/2008 (9:41 pm)
For the most part, the larger changes in script come from where you saw, which is Canvas/Window creation and also the audio datablocks and some other misc. things
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